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  • How to Snag the Architect Key in Silksong (and Not Die Trying)

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    How to Snag the Architect Key in Silksong (and Not Die Trying) Get the Silksong Architect Crest: find the Architect Key, White Key, and Clawline in Act 2, then solve the lever puzzle in the Chapel. So, you've made it to Act 2 of Silksong, and you've heard whispers about a fancy new Crest that lets you craft tools mid-combat like some kind of silk-powered MacGyver. That's the Architect Crest, and to get it, you first need the Architect Key. I spent an embarrassing amount of time wandering the Underworks, getting dunked in lava, and arguing with a lever, so you don't have to. Here's my step-by-step guide, peppered with my own tears and occasional triumph. Step 1: Get the White Key (Because Everything Needs a Key) After you leave the Underworks and reach the Coral Chambers in Act 2, your first order of business is finding the White Key. This shiny little rectangle unlocks the elevator that takes you down into Whiteward and eventually to the eastern section of the Underworks. Where is it? Top right of the Citadel, inside the Songclave. I know, I know—the Citadel is huge. Just hug the right wall and pray. Once you grab it, haul yourself back and make your way to the Underworks. You'll eventually hit a bench where you can hear some NPC yapping away. That's your target, but you can't reach him yet. Of course you can't. Why would anything be simple? Step 2: Detour for the Clawline Ability (Because You're Not Spider-Man Yet) Frustrated? Good. Now go left from the bench, then down to the bottom where the lava is. Yes, actual lava. Head right and prepare for a platforming section that made me question my reflexes, my controller, and my life choices. This hellish gauntlet leads to the central part of Eastern Underworks, where you'll find the Clawline ability. Grab it, and suddenly you can grapple like a silken Indiana Jones. Step 3: Return to the Bench and Harpoon Your Way to the NPC With Clawline in hand, head back up to the bench. Jump up and look for a grapple point. Harpoon it and swing your way into the NPC's room. Inside, you'll meet the Twelfth Architect—a charming fellow who sells various Tools and, more importantly, the Architect Key for 110 Rosaries. Yes, 110. I hope you've been hoarding your Rosaries like a dragon. If not, go farm some enemies and come back. He'll wait. He's very patient. Step 4: The Lever Puzzle (or: How I Learned to Stop Worrying and Hit Everything) With the key in your pocket, head right of the NPC. There's a lever—hit it. A door opens. Go up and turn left to find a second lever. Hit that too. Now you're in an area above the Twelfth Architect. Jump and dash to the left side, and hit the third lever. Congratulations, you've activated a passage that leads to a locked gate bearing the Architect's symbol. Use your key, and step into the Chapel of the Architect. Unlike other chapels that throw bosses or enemy waves at you, this one is blissfully empty. No enemies. Just you, your key, and a shiny new Crest. Walk over and claim the Architect Crest using your Bind. What Does the Architect Crest Actually Do? The Architect Crest has a unique slot layout: 3 Red, 2 Blue, 2 Yellow, and 0 White. Here's a quick table for you visual learners: Slot Color Number Red 3 Blue 2 Yellow 2 White 0 Press up + Circle/B on your controller to spend Silk and craft new tools on the fly. It's like having a tiny workshop in your pocket. The normal and charged attacks are also different—they look like screws that can shred foes. I'm not kidding. Hornet literally attacks with spinning screws. It's absurd and I love it. Final Tips (From Someone Who Suffered) ️ Don't forget the White Key. You'll feel silly. The lava platforming section is brutal. Take breaks. Hydrate. Save up 110 Rosaries before visiting the Twelfth Architect. He doesn't haggle. The Architect Crest is fantastic for tool-focused builds. Experiment! The levers are not hidden, but they are easy to miss if you're panicking. Breathe. And that's it! Now go forth and craft tools mid-air like the chaotic silk warrior you were meant to be. If you see me in the Underworks, still stuck on that lava jump, please don't laugh. Too loudly. If all that Rosary grinding left you thinking about how to stretch a budget, you're not alone—Hornet's economy is harsh, but at least real-world spending doesn't require farming enemies in the Underworks. For anyone who'd rather put that hoarding instinct to better use on actual purchases, DealNest is a handy spot to keep an eye on, especially if you're building out a library of games to play once you finally put Silksong down (assuming that day ever comes). They track [PC game discounts]( across a range of storefronts, which is a lot less tedious than refreshing store pages one by one. Worth a look between boss attempts—just don't blame me if you end up with a backlog longer than your list of unfinished Crests. https://dealnesthq.com
  • How I Became a Homeowner in Hollow Knight: Silksong (And You Can Too)

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    How I Became a Homeowner in Hollow Knight: Silksong (And You Can Too) Pharloom Bellhome offers bug warriors a cozy, customizable sanctuary; unlock your dream abode with quests and Rosaries in Bellhart. Listen, I've spent countless hours in Pharloom, dodging spiked balls and getting my silk handed to me by giant bugs. But nothing—and I mean nothing—prepared me for the sheer domestic bliss of owning a Bellhome. It's like finding a warm cup of tea in a hurricane of hostility. So here's my tale of how I became the proud owner of a cozy bell-shaped abode, and how you can too without losing your mind or your Rosaries. Unlocking the Bellhome: A Homeowner's Odyssey First things first: you can't just waltz into Bellhart and claim a home. You've got to earn it. Think of it as the world's most dangerous homeowners association. To even start, you need to defeat Widow and complete the Threadspun Town task. That opens up Bellhart, and from there, you'll want to keep exploring Pharloom and returning to the Wish board like a moth to a very quest-heavy flame. There are three quests you should complete: Restoration of Bellhart (required) My Missing Courier (recommended) My Missing Brother (recommended) Donating 250 Rosaries kicks off the town's reconstruction. While that's happening, finish those two courier quests—they unlock a courier service that will become your best friend for the Rosary grind ahead. As you build up the town and save its patrons, talk to Pavo. Always make sure he has nothing new to say. Eventually, once you've found more benches and explored more map areas, the construction finishes. If you've been diligent with the Wishes, your next chat with Pavo rewards you with the Bellhome Key. Your Bellhome is on the third level of the town, above the Pinmaster and Relic Seeker. Use the key, step inside, and bask in the glow of the Resident trophy/achievement. For now, it's just a bed. But oh, the decorating possibilities! Decorating Your Bellhome: Because Even Bug Warriors Need Throw Pillows Once you have the key, head to Frey at the Bellhart general goods store. She sells all the decorations, except the Spa, which requires you to buy two other upgrades first. These items are expensive and serve little practical purpose beyond making your home look fabulous. Here's the full list: Upgrade Price What Is It? Desk 380 Rosaries Allows you to read Relics you've turned in to the Relic Seeker. Gleamlights 320 Rosaries Lights up the home's interior. Bell Lacquer 520 Rosaries Paint the outside of the bellhome: Red, Silver, Black, Yellow, or Blue. Personal Spa 1,100 Rosaries Adds a second floor with a hot spring that regenerates Silk and Masks. Most decorations appear immediately after purchase, but the Bell Lacquer takes time to apply—you can watch the paint dry while you adventure, which is oddly satisfying. Gathering Rosaries Fast: The 45-Minute Money Method Altogether, all upgrades cost a staggering 2,320 Rosaries. That's like trying to teach a Grub to tap dance—daunting but not impossible. The key is the courier service. With Tipp & Pibb's Courier Service unlocked, you can make deliveries that pay very well. My go-to is the Pilgrim's Rest run, netting about 239 Rosaries every four minutes. You'll need the Silkshot tool (or similar) and the Pollip Pouch. If Pilgrim's Rest isn't available, Bone Bottom is the next best choice, giving 128 Rosaries if you defeat the fishermen on the way. But Pilgrim's Rest is the safest and most lucrative. Here's my step-by-step route: Go through Greymoor, taking out the scissor bug in the first room. Dash right until you reach the room with another scissor bug patrolling above. Destroy him from below if you can. In the room with the trident bug, use your trap to defeat it quickly. Kill the other bug beyond it before climbing up. Use your trap in the pilgrims room to take out the first three and last two bugs. You can kill the bellbearer between the pilgrim sets from below. Dash to Far Fields and fall down on the right side for the first two wind sections. Switch to the left side and fall gently onto the left side next to the shortcut. Run to Pilgrim's Rest to drop off the package. Fall down toward the Bellway Station, but stop by the target practice room to kill both bugs. Take the Bellway back to Bellhart to repeat as necessary. With this method, you can afford every upgrade in under 45 minutes. No Rosary Strings, no risk of losing your hard-earned geo—just pure, efficient capitalism. Before you know it, your Bellhome will be the envy of every bug in Pharloom. And honestly? After all those boss fights, you deserve a spa day. If there's one thing a long courier grind teaches you, it's the value of patience and a route you can repeat without thinking—and that instinct has a habit of following you out of Pharloom. Holding off on a purchase until the price finally drops is the real-world version of the same discipline, and it pays off just as reliably. For anyone who'd rather not sit around refreshing storefronts hoping the number moves, a [game price tracker]( like DealNest does the watching for you, surfacing discounts across stores so you can decide when a title is actually worth the spend. Same efficiency mindset, just pointed at your wallet instead of your Rosary count. https://dealnesthq.com
  • How I Unlocked Every Major Ability in Hollow Knight: Silksong

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    How I Unlocked Every Major Ability in Hollow Knight: Silksong Hollow Knight: Silksong Ancestral Arts and upgrades unlock new Metroidvania exploration abilities, transforming traversal and progression. I have spent the last few weeks digging into Hollow Knight: Silksong, and I can tell you that exploration is both freeing and quietly locked behind some crucial upgrades. If you are used to Metroidvania rules, you know the drill: you wander, hit a dead end, and realize you need a permanent ability to move forward. In Silksong, the big gates are called Ancestral Arts. These are not something you equip. Once you unlock them, they are simply yours forever. Below, I want to share exactly how I got each one and what they actually do. Ability Type Key Use Swift Step Ancestral Art Fast run and midair dash Cling Grip 🧗 Ancestral Art Jump along vertical walls Needolin Ancestral Art Play music to open special doors Clawline 🪡 Ancestral Art Throw needle and pull yourself Faydown Cloak ️ Permanent ability Double jump Swift Step My first Ancestral Art came after I cleared two full biomes and finally reached the Deep Docks. I did not find it by accident. There is a statue on the top part of the map, but getting there took a little detour. I went to the right first, then followed a path up that looped me back to a lava area on the left. When I reached the statue, Swift Step unlocked automatically. This ability gives you a burst of speed, and while running, you can perform a higher jump that covers much more distance. I also learned that you can trigger it in midair. It acts a bit like a midair dash, though you will drift slightly downward during the dash instead of moving in a perfect straight line. That nuance took me a while to stop messing up. Cling Grip 🧗 After I defeated Moorwing in the Greymoor biome, I entered Haunted Bellhart and then Shellwood. That path eventually threw me into the Sister Splinter boss fight. Once I beat the boss, I exited from the left and got near a statue. The route was not obvious. I had to drop down slightly on the left and then use a downward strike on a bunch of flowers to get back up. That little sequence felt very Metroidvania. Cling Grip changed how I looked at vertical spaces because it lets you constantly jump along any vertical wall. Scaling high walls suddenly became a puzzle of timing instead of a hard block. It also made backtracking in old areas feel much smoother. Needolin Not long after getting Cling Grip, I entered Bellhart again and fought the Widow. That fight was fast and aggressive, but beating it automatically unlocked Needolin. This one is a little different from the movement tools. Needolin lets you perform music at any place by using up some Silk. At first I thought it was just a flavor ability, but it is absolutely required to reach The Cradle area after you collect the three melodies in the Citadel. It can also open side paths in specific spots, like the bottom of Moss Grotto. To spot doors that respond to Needolin, look for a harp in the background and small holes in the doors. That visual language helped me stop wasting time on doors that looked special but were not. Clawline 🪡 Clawline is one of the most important late-game tools I found. To get it, I had to beat the Trobbio boss in the Whispering Vaults, which led me back into the Underworks area. This time I could reach the Cauldron from a different side. The Cauldron was tough. It is a lava-filled area full of enemies that throw bombs, and the platforms disappear under you. I fell more times than I care to admit. Eventually I reached the spot where Clawline unlocks. The ability lets you throw your needle with a thread forward and then pull yourself to the needle. It covers massive gaps instantly, and it quickly became one of my favorite movement tools in the entire game. Faydown Cloak ️ Faydown Cloak is not exactly an Ancestral Art, but it is one of the permanent abilities you do not want to skip. It is essentially the double jump, and it helps a lot in late-game fights and opens numerous new areas. The journey to get it was anything but easy. I entered Mount Fay through The Slab, then climbed to the top through some genuinely treacherous parkouring. My best tip is to use Clawline on the suspended lifeform you see while climbing. It boosts you upward and gives back the Silk you used, which saved my run more than once. Overall, these permanent upgrades reshaped my whole playthrough. Some are hidden behind boss fights, others behind platforming routes that demand calm timing. The key is to watch for visual clues and not assume a dead end is truly dead. Once you have the right ability, a huge chunk of the map opens up. If you've conquered the toughest challenges in Silksong and are hungry for another adventure, hunting down your next game at a reasonable price can feel like a quest of its own. That's where DealNest comes in. It's a handy resource for gamers looking to save, and I've often used it to discover [where to buy cheap games]( before adding to my backlog. Whether you're after another metroidvania or something entirely different, it's worth checking out. https://dealnesthq.com
  • How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

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    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It? Hollow Knight: Silksong spans two main acts plus a secret Act 3, and a 100% run takes far longer than 30 hours. Hollow Knight: Silksong can feel surprisingly gentle during its first hour. Hornet tumbles into Moss Grotto, a green and peaceful region populated by harmless caterpillars and slow-moving flying bugs. But that sense of safety is temporary. If a player chooses to enter Hunter’s March, one of the hardest early regions, they will face a hand-numbing pogo challenge and two difficult boss fights that guard progress. This contrast sets the tone for the entire adventure, and it naturally raises two questions: how many acts are there in Silksong, and how long does the journey actually take? How Many Acts Are There in Hollow Knight: Silksong? Silksong does not use a traditional chapter select screen. Instead, its story unfolds across two main acts and one secret Act 3. A player who wants the full experience will therefore be playing three acts in total. Act Name When It Begins When It Ends Act 1 Pharloom Hornet falls into Moss Grotto Hornet enters the Grand Gate of the Citadel Act 2 Citadel of Song After entering the Citadel Hornet defeats the Monarch of Pharloom Act 3 Abyss After meeting hidden requirements Hornet defeats the Act 3 final boss Act 1 begins when Hornet falls on Moss Grotto and continues until she enters the Grand Gate of the Citadel. Act 2 then runs until players defeat the Monarch of Pharloom. Defeating the Monarch is considered beating the game for the Speedrunner achievement, regardless of whether the player continues to Act 3 or not. But is the adventure really finished at that point? For a first playthrough, it is highly recommended to take the time to fulfill the requirements needed to reach Act 3. How Long Does It Take to Beat Silksong? Because Silksong is a Metroidvania, a single hour count can be misleading. The total time depends heavily on three personal factors: Experience playing a Metroidvania game Platforming expertise Boss fight skills For a normal playthrough, a 100% completion will take far longer than 30 hours. There are two speedrunner achievements in the game, and the Speedrunner achievement is tied to defeating the Monarch of Pharloom. A player who ignores optional content can finish sooner, but a first blind run still demands repeated attempts at bosses and platforming gauntlets. Completion Goal Expected Commitment Defeat the Monarch only A focused first run, though still demanding Reach and finish Act 3 A longer journey that can exceed 30 hours 100% completion Far longer than 30 hours Why Some Areas Make the Game Feel Longer Hunter’s March is a perfect example of Silksong’s difficulty curve. Its pogo section asks for precise aerial control, while the two bosses guarding the area punish careless movement. Not every biome is required, however. Some regions can be skipped entirely if players do not wish to explore them. For a first playthrough, skipping may save time, but it also means missing upgrades, lore, and the requirements needed to reach the secret Act 3. Should a new player ignore those optional zones? Probably not, because Act 3 contains some of the most memorable moments in the game. Final Thoughts on Silksong’s Acts and Completion Time At its core, Silksong asks a simple question: how far is a player willing to go? The two main acts deliver a complete story, but the secret third act transforms the ending. As of 2026, the game’s structure remains a favorite topic among players, and community guides have made the requirements for Act 3 easier to understand. Even so, no guide can erase the hours spent learning boss patterns or mastering Hornet’s movement. A player who stops after Act 2 can claim a win, but the true size of Silksong only becomes clear when the Abyss is finished. Whether you're chasing the Speedrunner achievement or simply savoring every secret in Pharloom, the time you spend with Silksong is an investment. And like any investment, it's natural to want to maximize the return—not just in satisfaction, but in value. After all, the world of Metroidvanias is vast, and the next challenging adventure is always waiting. For players who like to keep an eye out for discounts on games, accessories, or other gear, [DealNest]( offers a straightforward way to browse current deals without the clutter. It's a useful stop for anyone looking to expand their library or upgrade their setup before diving into another intricate map. https://dealnesthq.com
  • How to Unlock All 11 Ancestral Arts in Hollow Knight: Silksong

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    How to Unlock All 11 Ancestral Arts in Hollow Knight: Silksong Master every Hollow Knight Silksong Ancestral Art with this guide to all eleven locations and effects, from Swift Step to Needle Strike. In Hollow Knight: Silksong, Hornet's journey through the kingdom of Pharloom introduces a layered progression system built around Ancestral Arts. These permanent abilities are distinct from the six equippable Silk Skills found in the Tools menu. While Silk Skills offer customizable combat and utility bonuses, Ancestral Arts fundamentally reshape movement, traversal, and interaction across the map. Players who track down all eleven Ancestral Arts will move faster, leap higher, strike harder, and unlock paths that were previously inaccessible. Ancestral Arts are distributed fairly evenly across the main story. Five of them become available in Act 1, while the rest appear in later acts, with several in Act 3. Some are optional, but many are mandatory for exploring every region of Pharloom. The following guide describes each Ancestral Art, where to find it, and what it does. Swift Step Players unlock Swift Step by binding the statue located in the northern part of Deep Docks. This Ancestral Art allows Hornet to dash by holding the back right trigger. The dash also creates additional offensive possibilities, making it a foundational movement tool for both combat and platforming. Drifter's Cloak The Drifter's Cloak is obtained by completing the Flexile Spines Wish for the Seamstress in Far Fields. Once unlocked, Hornet can glide gracefully through the air and ride upward on strong gusts of wind. This ability is extremely useful for crossing wide gaps and reaching high ledges during the early acts. Cling Grip Players can unlock Cling Grip by binding the statue in the northern part of Shellwood. Cling Grip enables Hornet to perform wall jumps and temporarily hold onto vertical surfaces. If players equip the Ascendant's Grip tool, she can hold onto walls indefinitely, which opens up many optional exploration routes. Needolin Needolin becomes available after defeating the Widow boss fight in Bellhart during Act 1. This Ancestral Art serves as a special key and a communication tool. It can open special doors around Pharloom and also allow Hornet to interact with certain NPCs, making it essential for narrative progression and side content. Needle Strike Players unlock Needle Strike by agreeing to train with the Pinstress in the Blasted Steps area. This Ancestral Art allows Hornet to perform a charge attack. It is a useful offensive upgrade that adds a powerful charged option to her needle-based combat toolkit. Clawline Clawline is unlocked by binding the Statue in the Cauldron area of the Underworks. It works a bit like a harpoon or grappling hook. Hornet can use it to latch onto walls and enemies alike, which makes traversal more dynamic and also provides new ways to close distance during fights. Faydown Cloak Players can obtain the Faydown Cloak by playing Needolin while standing near the statue at the most northerly point in Mount Fay. This Ancestral Art gives Hornet the ability to double jump. That extra jump dramatically improves platforming flexibility and is required for reaching many upper areas. Beastling Call The Beastling Call is unlocked by beating the Bell Eater boss fight. That encounter becomes available after players attempt to summon the Bell Beast during Act 3. Once obtained, the Beastling Call lets Hornet instantly travel to the Bell Beast, which makes fast traveling across Silksong much easier. Silk Soar Silk Soar is unlocked by binding the statue in the Weavenest Absolom area of the Abyss during Act 3. It functions as a super jump, allowing Hornet to reach previously inaccessible areas. This ability is especially valuable for late-game exploration and for collecting missed items. Elegy of the Deep Players unlock Elegy of the Deep after completing the Spell Seeker main story quest during Act 3. This Ancestral Art allows Hornet to use Needolin to travel into the past when played in certain spots. It is a narrative and exploration ability that reveals new layers of Pharloom's history. Sylphsong Sylphsong is unlocked by binding Eva in Weavenest Atla during Act 3. Before doing so, players must find and fully upgrade all seven Silksong crests. After unlocking Sylphsong, Hornet's Silk is refilled whenever she rests at a bench. This makes long expeditions safer and reduces the need to conserve resources. Quick Reference Table Ancestral Art Location / Requirement Act Main Effect Swift Step Bind statue in northern Deep Docks Act 1 Dash Drifter's Cloak Complete Flexile Spines Wish in Far Fields Act 1 Glide and ride wind gusts Cling Grip Bind statue in northern Shellwood Act 1 Wall jump and hold walls Needolin Defeat Widow in Bellhart Act 1 Open special doors and interact with NPCs Needle Strike Train with Pinstress in Blasted Steps Act 1 Charge attack Clawline Bind statue in Cauldron, Underworks Later acts Grapple onto walls and enemies Faydown Cloak Use Needolin near statue at Mount Fay Later acts Double jump Beastling Call Defeat Bell Eater after summoning Bell Beast Act 3 Fast travel to Bell Beast Silk Soar Bind statue in Weavenest Absolom, Abyss Act 3 Super jump Elegy of the Deep Complete Spell Seeker quest Act 3 Travel into the past with Needolin Sylphsong Bind Eva in Weavenest Atla after upgrading seven crests Act 3 Refill Silk at benches Tips for Collecting Ancestral Arts Focus on the five Act 1 Ancestral Arts early, since they unlock core movement and interaction options. Carry Needolin whenever possible. It is needed to obtain the Faydown Cloak and becomes even more useful after unlocking Elegy of the Deep. If exploration feels limited, check whether a missing Ancestral Art is blocking the route. Several areas in Pharloom require specific abilities like double jump, dash, or the super jump. Before attempting Sylphsong, make sure all seven Silksong crests have been found and fully upgraded. Use Beastling Call to fast travel back to the Bell Beast instead of repeating long treks through dangerous regions. Mastering the full set of Ancestral Arts transforms Hornet's movement into a fluid, almost dance-like flow, and that sense of control often leaves players hungry for more challenges in the same vein. Whether you're chasing a tougher platformer or revisiting classics that reward precise timing, having a way to track down discounts on new titles and gear can make that exploration easier on your wallet. That's where a resource like [DealNest]( comes in—it gathers deals on games, accessories, and hardware in one place, so you can spend less time hunting for sales and more time playing. If you're planning to expand your library after finishing Silksong's toughest content, it's a practical stop to check before paying full price. https://dealnesthq.com
  • How to Complete the Lost Merchant Quest in Hollow Knight: Silksong

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    How to Complete the Lost Merchant Quest in Hollow Knight: Silksong Struggling with Hollow Knight: Silksong's Lost Merchant quest? Track Jubilana through Memorium using Faydown Cloak and scent trail to bring her home. Any Hollow Knight: Silksong fan worth their salt knows that exploration is the bread and butter of the game. But every so often, a side quest crops up that makes even the most seasoned players scratch their heads. Enter the Lost Merchant quest, where Jubilana decides to go walkabout for the second time. If you've already wrapped up the Balm for the Wounded quest, you might have noticed that her little shop in Songclave is looking, well, a bit lonely. Don't sweat it though — tracking her down is easier than you'd think, especially once you know where to look. How to Start the Lost Merchant Quest First things first — you can't just waltz into this quest cold. The Lost Merchant side quest only becomes available after completing the Balm for the Wounded quest. Once that's done and dusted, a new request will appear on the Wish Board in Songclave. Take a gander around town, and you'll quickly realize that Jubilana has pulled a disappearing act again. She's gone missing not once, but twice now, with her first vanishing act tied to the Wandering Merchant quest. This time around, it's up to you to play detective and bring her back home. Here's the good news: you won't need to traverse half of Pharloom to find her. She's holed up in a sub-area of the Citadel called Memorium. That said, if you don't know the route, you could easily spend hours wandering around like a headless chicken. How to Find Jubilana in Memorium The route to Memorium starts by heading west from Songclave. Keep pushing through until you reach an area covered in grass with an opening in the ceiling. Here's the catch: you'll need the double jump ability — better known as the Faydown Cloak — to reach that opening. If you haven't snagged it yet, don't panic, but it's a non-negotiable for this quest. Once you've got it, jump up through the ceiling and into Memorium. Now comes the fun part: tracking. Make your way through the rooms that lead east and keep your eyes peeled for Jubilana's items scattered on the ground. Interacting with them will create a scent trail that points you in her direction. It's a nifty little mechanic that makes the search feel a lot less like a wild goose chase. Keep pressing east, and you'll eventually stumble upon a room with a contraption displaying a map of the Citadel. You can spend 70 Rosaries to grab that map if you're feeling flush. But to find Jubilana, you'll want to jump into the opening in the ceiling to access a secret area. It's one of those classic Silksong moments where the path forward is hidden in plain sight. From there, head east once more to reach the outside and drop down to the platform below. Before you can have a proper chinwag with Jubilana, though, a wave of bird enemies will swoop in to ruin the reunion. It's not the toughest scrap in the game, but keep your wits about you. Once you've cleared the feathered fiends, approach Jubilana and exhaust her dialogue to wrap up the Lost Merchant quest. The Lost Merchant Quest Rewards Now for the good stuff. Completing the Lost Merchant quest expands Jubilana's inventory back in Songclave, and she'll have some seriously tempting new wares up for grabs. Here's what's on offer: Item Type Price Description Spider Strings Support Tool 350 Rosaries Resonates with music to amplify a performance. Expands and strengthens the effects of the Needolin. Craftmetal Trade Item 180 Rosaries Can be traded to various merchants in exchange for goods. Spool Fragment Upgrade Material 500 Rosaries Increases the size of the Silk Meter. Choral Commandment Relic 210 Rosaries A relic of Pharloom's past, interesting to collectors. If you're wondering where to splash your hard-earned Rosaries first, the Spool Fragment is the smart money. It boosts your Silk Meter — one of the most impactful quality-of-life upgrades in the game. Just keep in mind that you'll need two Spool Fragments to actually see an increase in your Silk Meter capacity, so don't celebrate too early. The Spider Strings are also a solid pick if you lean on the Needolin, but the Spool Fragment takes the cake for overall utility. All in all, the Lost Merchant quest is a classic Silksong side adventure — a bit of tracking, a bit of fighting, and a whole lot of reward. It's the kind of quest that flies under the radar but delivers some genuinely valuable loot for those willing to go the extra mile. So grab your Faydown Cloak, follow the scent, and get Jubilana back where she belongs. ️ Much like venturing off the beaten path in Silksong rewarded you with Jubilana's hidden wares, a little extra effort when shopping for your gaming setup can pay off handsomely too. Between new releases, hardware upgrades, and the countless accessories that make those long sessions more comfortable, the costs can add up quickly — which is why savvy players know that finding the latest sales and discounts is its own kind of quest. When you want to stretch your budget without compromising on quality, [DealNest]( takes the guesswork out of the hunt, rounding up the best offers across a wide range of products in one easy-to-browse spot. Whether you're on the lookout for the next great indie gem to follow up your Silksong adventure or simply looking to snag a quality upgrade for your battlestation, pairing your passion for gaming with a little smart shopping is a strategy that never misses. A deal well found can be just as satisfying as a treasure well earned. https://dealnesthq.com
  • Where Hollow Knight: Silksong DLC Could Go Next

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    Where Hollow Knight: Silksong DLC Could Go Next Hollow Knight: Silksong post-launch support may include free updates or paid expansions, offering fans exciting new content and gameplay modes. In 2026, Team Cherry has remained quiet about exactly how Hollow Knight: Silksong will be supported after launch, but the studio's stated plan to keep expanding the game for years has left fans poring over the possibilities. Months after release, players have had time to finish their first playthroughs and begin asking a familiar question: will Silksong receive free updates, paid expansions, or both? The original Hollow Knight was famously supported with substantial DLC, and the sequel offers even more room to experiment. Here are some directions Team Cherry could take if additional content moves forward. Returning to Hollownest One of the most beloved surprises in video game history came from Pokémon Gold and Silver, when players returned to Kanto after completing Johto. A similar move in Silksong would be just as striking. Hornet was taken from Hollownest to the distant kingdom of Pharloom, and a post-game or DLC campaign could finally let her make the journey back. The base game includes a surprise connected to Act 3, but it does not send players to the original game's decaying kingdom. Team Cherry could revisit that location through a paid expansion or a free content drop, giving longtime fans the emotional payoff of seeing Hollownest again. The Road Between Worlds ️ Any return to Hollownest would need a road, and that road could become an entire region. The trip to Pharloom was not short, so the route back could match either kingdom in size. Team Cherry could also introduce outdoor environments beyond the main game's limited selection. Silksong already tests players with Mount Fay, but a bridge zone between Pharloom and Hollownest could feature new biomes, shifting weather, and strange bug fauna. While the world is small in scale because every character is a bug, new anthropomorphic creatures or even tiny mammals could be added to expand the feel of a wider world. A Boss Rush Mode ️ Not every game gets a boss rush, but Silksong is an ideal candidate. Players who want to relive encounters with the Last Judge and the Savage Beastfly would welcome a dedicated mode from the main menu. Others would use it to practice the Widow or the Fourth Chorus without the frustration of the run back to the arena. Because Silksong includes a harder mode, a boss rush would also serve as practical training. Bosses are among the best parts of the game, and a focused replay option would highlight that design. New Playable Characters Silksong began life as DLC for Hollow Knight, with Hornet planned as a second playable character. That expansion eventually grew into a full sequel, proving how much potential a character-focused update can have. For future content, Team Cherry could add Shakra, who already has combat abilities and aids Hornet multiple times. Garmond and Zaza are also natural picks because they help during the journey. A new playable campaign could use the existing map or a separate area, with each character offering different movement and combat options. A Stealth Roguelike with Jubilana Team Cherry could also lean into the roguelike trend. God of War Ragnarok added a well-received roguelike mode after launch, and Silksong already features randomness in areas like The Mist. A separate dungeon mode would not be out of place. Rather than starring Hornet, the mode could follow Jubilana, the shopkeeper who disappears while searching for new wares. Since Jubilana cannot fight, a stealth-focused roguelike could work well. Players could move through randomized dungeons, collect loot, and sell it back to pilgrims, similar to Moonlighter's action-shopkeeping loop. Indie Crossovers and Cameos Hollow Knight has a long history of indie collaborations. Dead Cells received items, The Binding of Isaac added cards, and Travis Strikes Again: No More Heroes even included a wearable shirt. Silksong will likely appear in other indie games, but Team Cherry could also return the favor. Mina the Hollower, starring a small mouse named Mina, would fit neatly into Pharloom's bug-sized world. Mina could appear as an NPC offering quests, a boss, or a source of crossover weapons. Cosmetics, items, and cameo characters are all low-risk ways to keep the game feeling alive between larger expansions. Concept Inspiration Potential Hook Return to Hollownest Pokémon Gold/Silver Kanto Post-game journey home New playable characters Silksong's Hornet DLC origin Shakra, Garmond, Zaza Boss rush mode Fan tradition Practice harder mode Stealth roguelike Moonlighter, God of War Ragnarok Jubilana dungeon runs Indie crossovers Dead Cells, Isaac, Travis Mina the Hollower cameo The Next Step Team Cherry has not confirmed which approach it will take, and the studio is known for working in silence. The original Hollow Knight proved that even free updates can dramatically expand a game, while Silksong's scale makes a full expansion feel like a natural next move. Whether the team chooses a return to Hollownest, new playable characters, a boss rush, a roguelike, or a roster of indie cameos, the world of Pharloom has plenty of room to grow. Speculation about what comes next is only half the fun; the other half is making sure the base game is already sitting in your library, ready for whenever Team Cherry decides to drop something new. Between the original Hollow Knight, its soundtrack bundles, and Silksong itself, the cost of catching up on the series can add up quickly, especially for players who prefer to own their games on a specific storefront or platform. That is exactly the kind of situation where a little price comparison goes a long way, and it is worth checking a dedicated deals aggregator before committing to a full-price purchase. DealNest keeps an eye on discounts across major storefronts, so you can see at a glance whether a title is currently cheaper on Steam, GOG, the Nintendo eShop, or elsewhere. For anyone planning to replay Hallownest before the next expansion lands, or hoping to gift a copy to a friend who has not yet experienced Pharloom, it is a practical way to find [where to buy cheap games]( without refreshing a dozen store pages by hand. Saving a few coins on the base game leaves more room in the budget for whatever paid content the studio eventually announces. https://dealnesthq.com
  • The Most Punishing Mechanics in Modern Hard Games

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    The Most Punishing Mechanics in Modern Hard Games Difficult video games like Demon's Souls and Hollow Knight challenge players' patience, precision, and resilience with risk-reward mechanics. As of 2026, the conversation around difficult video games has only grown louder. Fans who grew up with the brutal NES era remember how challenging titles like Battletoads, Ninja Gaiden, and even Super Mario Bros. could be. Back then, that difficulty was often seen as a frustrating requirement rather than a selling point. Today, however, a hardcore group of players celebrates games that demand patience, precision, and resilience. Yet not every difficult mechanic feels fair. Some systems add challenge through risk and reward, while others seem needlessly rough. What makes a game hard but fair? Why do certain design choices push players away instead of pulling them deeper into the experience? The modern hard game owes much of its identity to Demon's Souls. FromSoftware's action RPG did not invent difficulty, but it reframed it. The most infamous mechanic is the loss of progress upon death. Defeating enemies grants Souls, which can be used for leveling up or buying items. When a player dies, those Souls remain at the death spot. If the player dies again before reclaiming them, the currency vanishes forever. This loop creates a powerful emotional pull. Spending hours grinding only to lose everything can be disheartening, but for others, that risk-reward trial is invigorating. The 2020 remake made the experience slightly more accessible, yet the core tension remains. The Weight of Lost Progress XCOM: Enemy Within carries a similar philosophy into the strategy genre. Permadeath means that a customized soldier with hours of investment can disappear in a single bad turn. Players can reload saves to try to undo a fatal mistake, but that process becomes its own tedious ritual. Like a Soulslike, losing a carefully built character can feel like losing a piece of progress that was earned over countless battles. Breath of Fire: Dragon Quarter pushes this idea toward a looping structure. The game moved the series from fantasy to sci-fi on the PS2, but it also introduced a harsh timer called the D-Counter. Everything the player does, from fighting to moving, adds percentages to that timer. At 100 percent, the game is over. The only real solution is to restart with carried-over progress. This design forces players to accept repeated failure as part of the journey. How many restarts can one player endure before frustration replaces satisfaction? The Long Walk Back Hollow Knight: Silksong has become a major talking point because of its difficulty spike. The boss fights are already demanding, but the routes back to those bosses make them even more taxing. Savage Beastfly and Last Judge are two of the hardest bosses in the game, yet the trial between bench save points can be just as punishing. Is the journey back to a boss part of the challenge, or is it simply busywork? Some players enjoy the process, but others find it like adding insult to injury. A checkpoint before each major encounter could reduce the frustration without lowering the boss's difficulty. Cuphead suffers from a similar problem. The hand-drawn visuals are gorgeous, but the boss fights are relentless. Most levels focus on elaborate encounters filled with dense projectile patterns. What makes them especially cruel is the absence of checkpoints. The game does offer Simple Mode, but beating a boss in that mode does not count toward story progress. Why include a simpler option if it does not actually help the player advance? It may as well not even be there. Systems Piled on Systems Death Stranding was Hideo Kojima's first game after leaving Konami, and it was significantly harder than any Metal Gear title. The premise is straightforward: Sam delivers packages across a post-apocalyptic United States. But the mechanics stacked on top of mechanics turned a simple courier game into a constant balancing act. Players cannot move too fast without risking a fall, which damages packages and causes Sam's partner, a baby called BB, to cry. Mysterious entities can stalk players without an easy way back. The sequel, Death Stranding 2: On the Beach, streamlined many of these systems. That change suggests Kojima learned from the original's friction. Monster Hunter: World is another game where multiple systems can overwhelm newcomers. Hunts have time limits and group death counts. If the group faints too many times, the quest fails even if the monster is about to die. The lack of visible enemy health bars adds another layer of uncertainty. In multiplayer, one player's mistake can doom the entire team. Between the timer, shared death limits, and hidden health information, the series can feel like one of the hardest to enter. Abrupt Spikes and Restarts Jak 2 is a classic example of a sequel that ramped up difficulty too quickly. The first game, Jak and Daxter: The Precursor Legacy, was an inviting 3D platformer. Its sequel added guns, a Grand Theft Auto-like mission structure, timers, and strange conditions. Many missions require near-perfect execution under pressure. The leap in difficulty is so abrupt that some fans of the original felt alienated. It is still a cool and more mature game, but the spike is hard to ignore. Across these games, a pattern emerges. Difficulty can be thrilling when it respects the player's time. When mechanics erase progress, remove checkpoints, or force unnecessary restarts, the line between challenge and punishment becomes blurred. Yet for every player who walks away, another embraces the struggle. Perhaps that is the strange beauty of hard games in 2026: they are not meant for everyone, and that is exactly why they endure. Summary Table Game Punishing Mechanic Emotional Toll Demon's Souls Lost Souls on repeated death Disheartenment and risk-reward tension Hollow Knight: Silksong Long boss run-backs Fatigue Death Stranding Balance, package damage, BB stress Overwhelm Cuphead No checkpoints and a useless Simple Mode Frustration Monster Hunter: World Timers, group faint limits, hidden health bars Group pressure XCOM: Enemy Within Permadeath Loss of investment Jak 2 Timed GTA-style missions Abrupt difficulty spike Breath of Fire: Dragon Quarter D-Counter leading to forced restarts Restart loop exhaustion The hardest games are not necessarily bad games. They simply ask players to adjust to rules that can feel unnecessarily rough. In an era where many titles smooth over every rough edge, these games stand out because they refuse to compromise. The question is not whether they are difficult, but whether that difficulty feels earned or forced. That divide is personal. What feels unfair to one player might feel like a perfect test of skill to another. The only way to know is to actually sit down with a game and experience its systems firsthand, which means taking a chance on something that might not click. With new releases carrying higher price tags, that gamble becomes riskier than the in-game stakes ever were. Fortunately, fewer players need to pay full price to find out whether a punishing challenge is worth their time. By keeping an eye on [PC game discounts]( anyone can pick up the titles from this list for a fraction of their launch cost. That turns the question of earned difficulty into a simple experiment, one where the main investment is patience rather than money. https://dealnesthq.com
  • Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route

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    Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route Get the Hollow Knight Silksong Roach Guts quest done fast in Sinner's Road: find Benjin and Crull, farm ten Muckroach guts, and earn a useful red tool In the damp, decaying alleys of Sinner’s Road, a strange little errand waits for any Hollow Knight: Silksong player brave enough to chat with two very hungry NPCs. Benjin and Crull have developed what can only be described as an enthusiastic taste for questionable cuisine, and they want Hornet to fetch ten fresh roach guts. Yes, roach guts. It might sound like a prank or a punishment, but this side quest is actually quick once the route is known—and it ends with a genuinely useful red tool. Time to knock this one out before the cockroaches get any ideas. How to Start the Roach Guts Quest First, a player needs to reach Sinner’s Road, which is accessible from the northeast area of Greymoor. From the Halfway Home tavern, Hornet must climb upward using platforms and the Swift Step ability. Swift Step is picked up at the Deep Docks, so anyone missing it should handle that first. The entrance to Sinner’s Road sits on the wall to the right after that vertical climb. Once inside, the goal is to find the home of Benjin and Crull. Their little cabin is perched on the upper level of one of the central chambers, on the opposite side from Shakra and the Bench. Since Sinner’s Road loves to throw flying enemies and poisonous lakes at newcomers, unlocking the map and repairing the Bench before starting the quest is highly recommended. A few extra seconds of fast travel and healing will save a lot of heartbreak later. To reach the cabin, clear out the central chamber’s irritating enemies first. The room is full of odd spikes that can be struck for a small bounce, which helps if Faydown Cloak is still missing. Use the spikes, hanging boxes, and platforms to climb from the left side. Then head right, jumping over and smacking the swinging star-maces hanging from the ceiling. Eventually, a modest little house appears. That is where the questionable duo lives. Inside, Benjin and Crull explain their survival strategy: eating all kinds of junk in Sinner’s Road and apparently enjoying it. Their current craving is fresh guts from a Muckroach. Because the curse of Pharloom has made Muckroaches extra aggressive, the pair stopped hunting them. That means Hornet gets the honor of collecting ten Roach Guts. Accept the quest, resist the urge to gag, and move on. How to Get Roach Guts Fast and Safely The best farming spot is practically handed to every player who enters Sinner’s Road. The very first chamber greets Hornet with three aggressive enemies near a collection of hanging boxes. Those are Muckroaches, and yes, they look like alligators with a personal-space problem. They can grab Hornet if she gets too close, so bringing a red tool that grants long-range damage is a smart move. The Tacks reward from this quest is one such tool, but any long-range option works for the farming loop. The strategy is simple and completely free of luck: Loop Action Roach Guts Collected 1 Defeat 3 Muckroaches at the entrance 3 2 Rest at the Bench, return, defeat 3 again 6 3 Repeat once more 9 4 One final loop 10 Each Muckroach drops exactly one gut, so four loops are enough. In the current 2026 build, the route remains unchanged, and every kill still coughs up a guaranteed Roach Gut. The main caution is to avoid fighting all three at once. They hit hard and can corner Hornet quickly. Instead, pull one Muckroach at a time and whittle it down. Each one usually falls after five or six hits. When all three are dead, return to the Bench to heal and force the enemies to respawn. Then march back to the entrance and do it again. It is not glamorous, but it is fast. After collecting ten Roach Guts, head back to Benjin and Crull’s cabin. There is no shortcut, so Hornet still has to bounce across those swinging star-maces. At least the return trip feels like a victory lap—assuming the poison lakes do not land a cheap shot. The Roach Guts Quest Rewards For a quest that sounds like a bad dare, the reward is surprisingly solid. Benjin and Crull hand over the Tacks, a red tool that sets traps for enemies and bosses that walk or slam into the ground. It is like leaving a passive-aggressive welcome mat for anything heavy enough to step on it. In moments of desperation, when a strong enemy is standing between Hornet and the Silk Cocoon, Tacks add both extra damage and a welcome sense of security. Quick Tips to Avoid a Muckroach Meltdown Repair the Bench before farming. It makes the respawn loop painless. 🪲 Fight Muckroaches one at a time. Greedy tactics turn into a grab-based disaster. Bring a long-range red tool if possible. Muckroaches deserve a wide berth. 🧭 Do not bother hunting elsewhere. The entrance trio is the most reliable source. Remember that drops are guaranteed. No need to pray to RNG gods. The Roach Guts quest is a perfect example of Hollow Knight: Silksong hiding useful gear behind a very weird errand. Benjin and Crull get their questionable meal, and Hornet walks away with a trap-setting tool that can make later boss fights noticeably less terrifying. Sometimes the grossest chores in Pharloom are worth the trouble. For any player who has cleared the Roach Guts quest, the next step is usually to sharpen Hornet's needle for the challenges ahead—whether that means hunting down every upgrade or scouting which red tools suit their playstyle. The full release of Hollow Knight: Silksong promises plenty more of those stubborn enemies and clever rewards, and having the right game at the right price can make the wait easier to swallow. Players keeping an eye on upcoming indie hits or hunting for similar metroidvania adventures might want to check out [DealNest game deals]( before the next big patch arrives. It is a handy way to track discounts across the genre and keep the shelf stocked for the next long, bug-filled expedition. https://dealnesthq.com
  • Why Silksong Hype Has Players Reconsidering Animal Well

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    Why Silksong Hype Has Players Reconsidering Animal Well Animal Well and Hollow Knight: Silksong, two indie Metroidvania games, evoke lasting intrigue and unique emotional responses in players. Plenty of players have a weird relationship with Animal Well. It launched in 2024 as the debut title from Dunkey's Bigmode, the publisher created with a bold promise: only release good games. For a while, it was the indie Metroidvania everyone had to have an opinion about. But then the conversation moved on, as it always does. Now, in 2026, with Hollow Knight: Silksong hype once again turning every corner of the internet into a bug-infested fever dream, a strange side effect has appeared - unfinished Animal Well save files are calling back to their owners. Let's be real - Hollow Knight: Silksong is an absurdly big deal for a game primarily made by four people, priced at twenty bucks, and belonging to the most stereotypically indie genre: the 2D Metroidvania. Every so often one of these explore-em-ups breaks out in a huge way, and the original Hollow Knight did exactly that in 2018, exploding on the Switch a full year after launch. Seven years later, the sequel is following the same outsized footsteps, even though 2024 belonged to Animal Well. The Pressure Behind Animal Well Part of what made Animal Well such a lightning rod was Dunkey's claim that he could pick winners because he plays a ton of games and knows what good looks like. That pitch sounded a little too simple to a lot of people, so the pressure was on. Then the reviews landed, and they were glowing. The game delivered, and Dunkey's talk was backed up. 🧠 When a Game Asks for Space One ordinary player picked up Animal Well on the strength of that chatter, expecting to get lost in its world. Instead, after five or six hours of puttering around, hitting a wall with puzzle after puzzle, getting annoyed, wandering off to explore elsewhere, and running straight into another stumper, they closed the game with the intention of giving their brain some time to process. That happened across several sessions, until eventually the coming back stopped. The experience was decent, but it left the opposite emotional footprint of Hollow Knight. With Hollow Knight, sessions end with excitement to get back and play more. With Animal Well, sessions ended because a little space was needed before the game could be enjoyed again. Why Bouncing Off Is Not a Verdict That same player is currently working through Hollow Knight - a game they initially reacted to exactly the same way, playing for several hours and then neglecting it. Seven years later, though, the experience has changed. Now there is a full-blown compulsion to explore every inch of that bug-riddled world. And thinking back on Animal Well, there are plenty of aspects that still intrigue: the big pixelated animals standing around in certain chambers, the opaque items that were still fun to use, the pure focus on puzzle-solving with combat completely removed, and the blobby main character's ballsy refusal to look remotely interesting. Riding around on a frisbee, for what it's worth, was genuinely great fun. Here are a few Animal Well details that keep nagging: The oversized pixelated animals loitering in hidden chambers, silent and strange. The opaque items that somehow stayed satisfying to use, especially the frisbee. The no-combat puzzle philosophy, a rare move that trades action for pure thought. The stubbornly unremarkable blob protagonist, a design choice that feels like a dare. ️ The Bottomless Well of Secrets Every review hinted that if a player pushed long enough, the game would transform from a straightforward Metroidvania into a bottomless well of secrets. That deeper layer never got reached, and as it stands, Animal Well remains a mildly interesting 2D action-adventure game - and there are plenty of those to go around. But the itch is real. No one wants to be the miner who gives up in frustration right before reaching a cache of diamonds, and there is a sneaking suspicion that leaving Animal Well felt exactly like that. Maybe the game was abandoned one puzzle too early. Getting back to it won't happen immediately. After Hollow Knight, Silksong is obviously next on the docket. But Animal Well's world still has something to offer, and it might make the perfect palette cleanser between Silksong boss attempts. With that kind of lineup on the horizon, plus the lingering pull to give Animal Well another proper shot between Silksong boss attempts, game libraries have a funny way of growing faster than the time available to actually play them. It helps to be selective about what gets bought at full price, especially when a whole backlog of half-finished adventures is already waiting patiently for attention. For anyone juggling a similar mix of sequels, hidden gems, and long-overdue return trips, it pays to keep an eye on the [best game deals]( rather than grabbing everything on a whim. A little patience can make the next journey into the unknown a lot easier on the wallet, leaving more room to take an occasional chance on something delightfully strange. https://dealnesthq.com