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    דיון על המדריך Upcoming Horror Games in 2026 That Could Outshine Resident Evil Requiem למדריך
  • Upcoming Horror Games in 2026 That Could Outshine Resident Evil Requiem

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    Upcoming Horror Games in 2026 That Could Outshine Resident Evil Requiem Resident Evil Requiem and upcoming horror games promise intense survival horror, psychological thrills, and unforgettable scares in 2026. The Resident Evil series has served as the gold standard in survival horror for decades, and with Resident Evil Requiem looming on the horizon, it's clear that Capcom isn't slowing down anytime soon. But while the hype surrounding the next undead chapter in this legendary franchise is more than justified, it's far from the only horror game that should be on anyone's radar in 2026. From ambitious psychological thrillers to survival nightmares, there are a ton of upcoming horror games that could give Resident Evil Requiem a run for its money. Requiem may be at the top of a wishlist, but it shouldn't be the only title in the cart. For fans of sleepless nights, blood pressure spikes, and jump scares that induce heart palpitations, these upcoming horror games deserve undivided, white-knuckled, and red-eyed attention. 10. Gravewatch 🪦 Grave robbing is already a bad idea, but Gravewatch hammers that point home with brutal efficiency. Players step into the shoes of Daniel, a single father pushed to the very edge. Child support isn't an option, and the only way he can support his sick daughter is by robbing graves in the middle of the night. It's a sick, desperate, and morally gray setup, but someone has to pay the bills, and it won't be the daughter. Daniel isn't out to cause trouble or desecrate loved ones; he's just a desperate man doing awful things for the right reasons. Of course, things go horribly wrong one night during a routine grave robbery. The more he digs, the more he finds himself trapped in a waking nightmare where the line between the living and the dead blurs beyond recognition, and the dead decide they'd like to come back for what they've lost. For those excited about getting up close and personal with Resident Evil Requiem's undead enemies, Gravewatch is a natural addition to the wishlist. 9. Of Lies and Rain ️ VR horror games are always a special kind of nightmare fuel, but Of Lies and Rain takes the assignment a little too seriously. Set in a bleak, post-apocalyptic sci-fi world, this game thrusts players into a crumbling reality caught between the physical and the digital. They aren't just fighting for their own survival; they're fighting to piece together a haunting conspiracy surrounding their past while trying to stop humanity from slipping into total extinction. Horror already feels far more immediate in virtual reality, but when combined with first-person shooter mechanics and semi-corporeal enemies, the result is a recipe for sleepless nights. While Resident Evil Requiem is bound to deliver classic survival horror thrills, Of Lies and Rain looks like it might redefine just how terrifying horror can be altogether. 8. The Mound: Omen of Cthulhu Few things feel as scary and hopeless as being lost in a remote jungle—unless that jungle is also cursed, full of bloodthirsty monsters, and happens to be at the center of a Lovecraftian conspiracy no one has ever escaped. The Mound: Omen of Cthulhu throws players and up to three friends into an uncharted jungle on a remote island, supposedly in search of riches and treasure. Unfortunately, all they'll find are horrifying entities, warped landscapes, and a growing sense of paranoia-induced panic that slowly eats away at sanity. Unlike many horror games where the horror is right up front, this game's true fear comes in the form of psychological tricks and deceptive illusions that always lurk just beyond the edge of vision. Players never know what's real and what's not, who to trust and who to doubt, when to run and when to hide. That kind of internal turmoil can easily eat away at whatever's left of the grey matter. Before long, they'll start to wonder if they can even trust themselves. In this game, the fear isn't just outside—it's inside as well. While Requiem might offer horror on a silver platter, The Mound promises a slower, more insidious and sneaky kind of terror, the kind that won't let anyone sleep for days after finishing it. 7. REANIMAL Remember Little Nightmares? Well, its creators apparently decided audiences weren't terrified nearly enough, and are all set to unleash the nightmare that is REANIMAL onto the world. This time, the story follows a young brother and sister trapped on an island they used to call home, but which has since turned into a home-turned-hell nightmare they can't escape. Every last one of their friends has mysteriously disappeared, without a trace or trail. Their mission is simple yet harrowing: find out what happened to the missing friends, rescue them if possible, and find a way to escape before the island swallows them whole. Of course, no plan survives contact with reality, and before long, just escaping with their lives seems like an impossible pipe dream. With panic-inducing landscapes and a clever use of scale that constantly makes players feel small and powerless, Tarsier Studios has once again reached directly into nightmares and converted fears into the digital world. The latest title from survival horror's best might keep players awake at night, but this upcoming experience from Tarsier Studios will make them wish they'd never woken up in the first place. 6. Directive 8020 If there's one popular horror setting that never stops being terrifying, it's space. There's something deeply frightening about being so far from home and knowing there's nowhere to run if things go south, and that's not even including what might be waiting out there in the dark abyss. The game begins with Earth on the brink of collapse, forcing humanity to look to the stars for survival. Surprisingly, a life-bearing planet is found within a reasonable distance, and a colony ship, the Cassiopeia, is launched at it like a bat out of hell. But what should have been humanity's fresh start turns into a nightmare when the vessel crash-lands. Stranded light-years from home, the crew soon discovers they're not alone; in space, nothing is as it seems, and death wears many faces. The most unsettling horror games are the ones that seem plausible, and Directive 8020 honestly doesn't land too far off the mark. Earth hasn't been doing too great these past few years, and climate scientists have been warning about change for decades. With billionaires talking publicly about colonizing other planets, games like Directive 8020 don't seem all that implausible anymore. Zombies are scary, but Directive 8020 is the kind of game that will sit in the back of the mind for years after playing it, wondering when it'll be our turn next. 5. Quarantine Zone: The Last Check 🧟 Not every horror game needs to put players in the boots of a gun-wielding hero to keep them on edge; sometimes, the scariest roles are the ones where they're just another survivor, forced to make judgment calls they're unqualified to make and can't take back. Quarantine Zone: The Last Check puts players in command of humanity's final blockade in the zombie apocalypse, where survivors come pouring in at a constant, panicked stream, desperate for shelter. The job? Decide who to let in, who to turn away, who to quarantine, and who to execute immediately before they spread infection to the last safe haven on Earth. Unlike other horror games, players aren't holding the gun, and they're not on the front lines; they're just making the decisions for the people who are, and if they screw up, all of humanity is doomed, and they'll be the only one to blame. That setup alone is already chilling enough, but the game's real weight comes from the intense moral pressure. Every survivor that steps foot past the borders has a story, and even though everyone deserves to live, some have to die, or countless others could be doomed. Even if the gun isn't in their hands, they're the one pulling the trigger. While Resident Evil Requiem will no doubt excel at terrifying encounters with monsters, Quarantine Zone taps into something far more insidious: the impossibly hopeless fear that humanity's survival might demand sacrificing one's own humanity to preserve it. 4. Dying Light: The Beast Since 2015, the Dying Light series has always been about the thrill of racing through hordes, the terror of nightfall, and the desperation of surviving in a world overrun by the infected. If it's got "Dying Light" in its name, it's going to be good, but Dying Light: The Beast is about to take everything known about the franchise and turn it on its head. In The Beast, players aren't just running and gunning through the monster menace; they're becoming it. Playing once again as Kyle Crane, they find themselves scarred by years of torturous experiments at the hands of the sinister Baron, whose DNA tampering has left them caught between human and zombie. Struggling against the beast growing inside, they'll have to learn to control it before they can take revenge. Every encounter in the dangerous Castor Woods becomes more than just a battle to stay alive; it's a fight to resist the transformation from human to beast. And when night falls, that balance gets even harder to maintain. In Dying Light: The Beast, the enemy isn't just coming from the outside, but from the inside as well. The zombies may be coming from every angle in Resident Evil Requiem, but in The Beast? The call is coming from inside the house. 3. Little Nightmares III Remember when Little Nightmares terrorized the gaming world back in 2017? And in 2021, when it brought that terror to new heights with Little Nightmares II? Well, get ready to wish you hadn't, because Little Nightmares III is about to be unleashed upon us all. This time, players follow Low and Alone, two best friends trying to escape the twisted dimension known as the Nowhere. The Nowhere is home to twisted monsters of every variety, and they're all too eager to get their hands on any intrusive little creatures that capture their attention. Both characters need to be ready to run, hide, and even use weapons to defend themselves at a moment's notice, because these monsters are truly lurking around every corner. From fleeing a colossal Monster Baby in the ruins of the Necropolis, to sneaking past swarms of ravenous Candy Weevils in a grotesque Candy Factory, Little Nightmares III keeps up the tradition of turning familiar childhood spaces into warped nightmares. These new settings are every bit as twisted, imaginative, and disturbing as expected from a Little Nightmares game, and players won't be looking at fairgrounds or ball pits the same way ever again after playing it. The zombies may be scary in Resident Evil Requiem, but at least they're human-sized; the monsters in Little Nightmares III only come in XL sizes, making escape seem almost like a fool's errand. 2. Macabre Surviving against mindless hordes of zombies in Resident Evil games is hard enough, but Macabre takes it one step further. Instead of defending against brainless, undead monsters, players do everything in their power to survive against a mutated entity that adapts to their every move. Macabre is a 1–4 player co-op extraction horror game where the rules never stay the same for very long. Players and their team enter a volatile nightmare dimension known as the Rift, a perilous purgatory full of shifting maps, unstable conditions, and a horrifying, mutated creature that learns from every move they make. No two runs are ever identical, meaning most thinking and planning must be done on the fly. If they falter for even one moment, god only knows what will sink its claws into them the second they turn their back. That kind of unpredictability keeps players constantly on edge, but lawless dimensions and horrifying monsters aren't the only things to worry about in Macabre. The game raises the stakes by adding player choice into the mix: will they help each other escape as a team, or will they betray their friends for the lion's share of the loot? Trust is a fragile thing when survival isn't guaranteed, and sometimes the scariest thing in the Rift isn't what's hunting them; it's the person standing right beside them. At least players know they can't trust anything that walks on two legs in Resident Evil Requiem, but in Macabre? They never know which so-called teammate could snap and stab them in the back at a moment's notice. 1. Silent Hill f ️ The Silent Hill series has always been synonymous with psychological terror, and while Resident Evil Requiem will no doubt be a standout hit in its own series, Silent Hill f looks like it's about to be a bold re-imagining of its entire haunting legacy. Set in 1960s Japan, Silent Hill f follows Shimizu Hinako in her quiet hometown of Ebisugaoka, as it's swallowed by a dense, eerie fog, transforming once-familiar streets into a haunting terrain. With reality crumbling quickly around her, Hinako must face distorted entities bearing familiar faces, unravel mind-bending environmental puzzles, and attempt to understand what's happened to her once-peaceful home. The answer she finds may not be the one she expects, however, and what she decides to do with it will shape her own fate, along with the fate of the entire world, forever. Silent Hill f's blend of psychological torment, grotesque imagery, and disturbing do-or-die choices, all thrown into a haunting new setting, could make it one of the most striking horror experiences in years, Requiem be damned. If it lands the way it's shaping up to, Silent Hill f could mark not just a comeback for the whole series, but a redefining chapter in psychological horror games altogether. Game Release Window (Expected) Key Fear Factor Gravewatch 2026 Desperate grave robbing turns undead nightmare Of Lies and Rain 2026 VR sci-fi conspiracy between physical and digital The Mound: Omen of Cthulhu 2026 Lovecraftian jungle madness and paranoia REANIMAL 2026 Island horror from Little Nightmares creators Directive 8020 2026 Space colony crash and shape-shifting death Quarantine Zone: The Last Check 2026 Moral pressure of deciding who lives or dies Dying Light: The Beast 2026 Transforming into the monster within Little Nightmares III 2026 Giant monsters in twisted childhood spaces Macabre 2026 Adaptive entity and player betrayal Silent Hill f 2026 1960s Japanese psychological terror As 2026 unfolds, these ten games prove that the survival horror genre is thriving beyond any single franchise. Whether players crave the moral weight of Quarantine Zone, the psychological fog of Silent Hill f, or the co-op betrayal of Macabre, there's a nightmare waiting for every taste. Resident Evil Requiem may be the headliner, but the supporting cast is more than capable of stealing the show—and a few nights of sleep along with it. Keeping up with so many 2026 horror releases can get expensive fast, especially when you're trying to decide which titles deserve a day-one purchase and which can wait for a sale. A [game price tracker]( like DealNest makes that juggling act a lot easier, letting you follow price drops and discounts across multiple storefronts without refreshing each one manually. With Silent Hill f, Directive 8020, and REANIMAL all landing in the same window, having a way to compare current prices and historical lows means you can prioritize the games you're most excited for while still catching the rest when they hit a price that feels right. https://dealnesthq.com
  • דיון: A Hornet's Guide to Every Simple Key in Silksong

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    דיון על המדריך A Hornet's Guide to Every Simple Key in Silksong למדריך
  • A Hornet's Guide to Every Simple Key in Silksong

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    A Hornet's Guide to Every Simple Key in Silksong Find every Simple Key location and Simple Lock use in Hollow Knight: Silksong with this concise Pharloom guide. I still remember the first time I saw a Simple Lock in Hollow Knight: Silksong. It was a smug little door in the Deep Docks, and I had no key. I had Rosaries, a needle, and a bad attitude, but none of that mattered. What good is a key if you forget where the lock is? And what good is a lock if you never find the key? As of 2026, Pharloom has not gotten any kinder, so I am writing down every Simple Key location and every Simple Lock use I have found, so you do not have to backtrack through a thousand crawling tunnels like I did. Simple Keys are single-use, which is why I treat each one like a precious secret. There are only four in the game, and each one opens a specific door. If you waste one, you will feel it. So let us walk through the keys first, then the locks. The Four Simple Keys of Pharloom Key # Location Cost or Requirement What to Remember 1 Bone Bottom 500 Rosaries Buy from Pebb the merchant 2 Sinner's Road Double jump or clawline Top northeastern corner, survive the ambush 3 Sands of Karak Quick traversal before the path vanishes Far east bench, body of a dead bug 4 The Wandering Merchant quest 650 Rosaries Find Jubilana, then unlock her at First Shrine 1. Bone Bottom: Pebb's Price The first key is the easiest to understand and the hardest to afford early on. I walked up to Pebb the merchant in Bone Bottom, and he wanted 500 Rosaries. That felt like a fortune when I was still learning how to survive. I farmed, completed wishes, and scraped together the cost. If you are short, do not rush into every locked door you see. Trust me, the key is not going anywhere. 2. Sinner's Road: The Top-Floor Ambush Sinner's Road taught me that vertical exploration is its own kind of horror. The second Simple Key sits in the top northeastern corner. You need the double jump or the clawline to cling to walls and climb to the top. Hit the lever to access the top floor, and then get ready. Hornet is ambushed by a big enemy. I died twice before I learned its rhythm, but defeating it rewards the key. Who would have thought a simple climb could turn into a boss fight? 3. Sands of Karak: A Dead Bug's Gift The third key is a test of speed and nerve. In the Sands of Karak, I had to hit a branch and move quickly before the path disappeared. Once I was far east, I kept going in the same direction until I reached a bench with a body on it. I grabbed the Simple Key from the dead bug. It is grim, but in Pharloom, grim is just another word for Tuesday. 4. The Wandering Merchant: Jubilana's Final Key The last key comes from The Wandering Merchant quest. I found Jubilana, then returned to the First Shrine to unlock her as a merchant. After collecting 650 Rosaries, I bought the Simple Key. It is expensive, but by this point you should have a decent Rosary route. If you do not, hunt down wishes and sell what you can spare. Where to Use Every Simple Lock Now for the part that actually matters. A key without a lock is just a shiny regret. Here is where I used each one. Deep Docks: The Bellway Door From the Deep Docks Bellway, head right to the lower door. Attack the lever to go down deeper and enter the path below the Forge Daughter. At the end, there is a locked door that reveals a huge part of the Deep Docks. You can access this area later from Far Fields after acquiring certain abilities, but using the Simple Key here gives you a head start with exploration. I chose the early route, and it paid off. Sinner's Road: The Green Prince's Cage In the vertical room right next to the bench where Shakra is singing in Sinner's Road, I found the Green Prince imprisoned in a cage. Climb a few cages, then glide down the left to access the Simple Lock. The NPC asks Hornet not to free him, but you have to do it to trigger his quest. Sometimes being a hero means ignoring good advice. Wormways: The Alchemist's Assistant and Sharpdart Upon accessing Wormways, keep going left while avoiding the falling worms until a door eventually appears. This opens more parts of the area, lets you complete the Alchemist’s Assistant quest, and unlocks the Sharpdart skill. That skill is hidden behind a Needolin door that can only be reached by using the clawline and double jump abilities. Sharpdart is worth the trouble. It changes how you move and fight, and it makes some later platforming sections far less cruel. High Halls: Rosary Cannon and Pale Rosary Necklace The door in High Halls is easily accessed from the station location. Unlock the door and head inside to find an obstacle blocking the path leading up. Destroy and navigate the tunnels while avoiding the deadly wheels until you reach the end. There are two paths available. Head down first to get the Rosary Cannon, then go up to collect a lot of Rosaries and open a chest containing the Pale Rosary Necklace. I went up first once, and I regretted it. Learn from my mistake. Final Thoughts Simple Keys are not just items. They are choices. Each one forces you to decide which part of Pharloom you want to open early, and which part can wait. In 2026, with more players than ever crawling through Silksong, I still see the same question: where do I use this key? My answer is simple. Use it where it hurts least to wait, and where it helps most to explore now. For me, that meant Deep Docks first, then the Green Prince, then Wormways, and finally High Halls. Your path may differ, but at least now you know where every key hides. Good luck out there, and do not waste your Rosaries on regret. If hunting down four Simple Keys taught you anything, it's that patience and a bit of planning stretch your resources further than impulse ever will. The same logic applies to building your library. Most of us have a wishlist full of games we'd happily play right now but not at full price, and waiting for the right moment to buy is its own kind of sequence break — you skip the sting and still get where you wanted to go. That's exactly the problem [cheapest steam keys]( was built to solve, gathering discounted keys from reputable sellers into one place so you're not tab-hopping between storefronts comparing numbers. DealNest keeps that comparison quick: browse current listings, check the price against what you'd pay on Steam directly, and buy only when the discount actually justifies it. It won't tell you which metroidvania to play next, but it can make the backlog cheaper to build while you wait for the next patch, DLC, or sale. Think of it as one more lock worth opening early — the only difference is that this one saves you money instead of Rosaries. https://dealnesthq.com
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    דיון על המדריך My Painful Journey Through Silksong's High Halls to the Conductor's Melody למדריך
  • My Painful Journey Through Silksong's High Halls to the Conductor's Melody

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    My Painful Journey Through Silksong's High Halls to the Conductor's Melody Hollow Knight: Silksong High Halls guide details secrets, Clawline use, and mastering the brutal Conductor's Melody arena. As I neared the end of Hollow Knight: Silksong, I found myself chasing the last of the three melodies needed to reach The Cradle. And of course, it was the Conductor's Melody that stood between me and the finale. Getting there meant surviving the High Halls and one of the most brutal enemy wave arenas I've ever faced—harder, in my opinion, than most dedicated boss fights in the game. So here's how I did it. Accessing the High Halls You reach the High Halls through the Choral Chambers. Exit out the top left side of the map, but don't bother unless you have the Clawline (grappling hook) ability. Trust me, you literally cannot explore this area without it. And if you want all the secrets, I'd also wait until you have the Faydown Cloak (double jump). I learned that the hard way. High Halls Walkthrough + Secrets After climbing the grappling hooks, you enter an area with a cascading stream running downward. Your goal is to go against the current. Stay out of the water by grappling and avoid enemies. The first foe is a sword-wielding bug called a Maestro with three little minions circling him. Jump attack between their gaps and leap over the minions he throws. Next, you enter a room where you can either rise up via a rotating grapple or float down while popping into each room. The bottom room has a shard cluster—nothing special—so head up. You'll meet a floating enemy called a Minister. These are deadly and can deal two masks of damage if you get caught in their flurry. Use ranged tools if you have them, or aggro them, wait for their attack to end, then pogo a few times and repeat. At the top, there's an exit that needs double jump. If you have it, check it out—it's a rough platforming sequence where you fight two Ministers while grappling up. Survive and you'll get a Spool Fragment. After that, drop back and head right to ascend further upstream. Fight another Maestro, but when two Ministers pop up, ignore them and gun for the exit on the right. This takes you to an area where you can go up or down. Up leads to a chest full of Rosaries, so poke around quickly. Then carefully use your Drifter's Cloak to float down through gaps in the spikes below. Latch onto grapples and hang there to reveal gaps and gradually find a path down. You'll come to a room on the left—head inside. Inside, there's a workbench where you can craft the Cogfly Tool if you have Craftmetal. This spawns little minions of your own in battle. It has a high shard cost but is very effective. After that, drop down the running waterfall and jump through to reveal a secret path. It has a shard cluster, but an enemy spawns in a tight space, so skip it if your health is low. Head back out to the left and keep floating down. Avoid the enemy outside if you didn't kill them—they won't follow. Once you navigate the spikes, go into the left room to find a Frayed Rosary String in a giant baby stroller. Then head back out and down to find a Ventrica Station (unlock for 80 Rosaries) and a bench. You can also buy a map for 70 Rosaries. The only unexplored area is the far end of the hall to your left. There's a shortcut back to the Choral Chamber, and further along is the battle arena from hell that stands between you and the Conductor's Melody. Good luck. Preparing for the Conductor's Battle Arena You could go in blind, but you'll have a bad time unless you prepare. None of this is essential, but it helps massively. Here's the Crest and Tool setup I used: Slot Tool Why Crest Crest of the Reaper Passively collect silk more consistently → heal more often Red Weavelight Synergy with Reaper for silk generation Blue Warding Bell Safety net when you can't heal Yellow Scuttlebrace Extra maneuverability (interchangeable) Yellow Ascendant's Grip Key for final phase—hang on walls indefinitely Yellow Threefold Pin Great for crowd control each wave Yellow Cogfly Passive damage from safety toward the end The Ascendant's Grip is crucial. The mini-bosses can't hit you when you're hanging on the wall, giving you time to regroup and harpoon to safety. How to Get the Conductor's Melody (Wave by Wave) Okay, let's walk through this hell one wave at a time. Wave 1: Envoy + two Reeds Take out the flying enemies first by continuously pogoing in the air, then kill the Envoy between charge attacks. You can clear this without touching the ground. Wave 2: Two Choristors Their thread attack hits for two masks. Pogo when safe, but if they wind up for a stronger attack, dash across the room. Wave 3: Reed, Bellbearer, Clawmaiden Prioritize the Clawmaiden—it steals your silk and healing. Heal or use a silk skill immediately to avoid waste. Watch for bouncing bells from the Bellbearer. Wave 4: Two Ministers You know these from the High Halls, but now you have a solid floor. Take your time, carve openings, and don't pogo too much—they're more dangerous in the air. When one dies, a Clawmaiden appears. Use your silk and kill it fast. Wave 5: Two Maestro minions Focus one and clear it fast while watching for Cogfly attacks from the other side. Then the leftover is easy. Mini-Boss 1: Choir Clapper This hulking beast has four attacks: a slam that creates a light bubble AOE, a slam that creates a pulsing ground wave, a standard slam, and a jumping slam. The standard slam is most dangerous—harpoon or sprint away immediately. Use walls to avoid the bubble, hop toward them for the ground pulse and get a few hits, and when they jump, dash below and hit from behind. Practice makes perfect. Wave 6: Two Reeds + one Bellbearer Nothing new. Take the Bellbearer out first to avoid stray bells. Wave 7: Two Bellbearers + one Reed Same strategy. A Clawmaiden will pop in—kill it as fast as it appears. Wave 8: Bellbearer + two Ministers Take out the Bellbearer fast, then the Ministers are trivial on the ground. Wave 9: Reed + Maestro Use your Threefold Pin to kill the Reed fast, then deal with the Cogfly enemy. Final Phase: Two mini-bosses together This is a nightmare. Spam all your weapon tools immediately, then get to the top of the screen and hang on the wall. Use your grapple hook to reach the safest side, get a few hits, then climb the other wall and repeat. Once you clear one, come down and fight the other like the first mini-boss. Survive this, and you've cleared the arena. Easier said than done, but I believe in you. The Conductor's Melody is worth every drop of sweat. Boss gauntlets like this one reward patience more than raw reflexes, and the same applies to building a library of challenging action games. If clearing this arena has you itching for the next brutal challenge, or you're just curious what similar titles are going for right now, it helps to know where the discounts are before you commit. DealNest keeps an eye on current pricing across platforms, so you can quickly [check game prices]( and see whether that title on your wishlist has finally dropped. Whether you're hunting for a sequel, a similar soulslite, or a completely different genre to cool down with after all that wall-climbing, having a reliable price tracker saves both money and time. Give the arena another shot tomorrow—and let your wallet rest tonight. https://dealnesthq.com
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    דיון על המדריך Roach Guts Quest in Silksong: My 2026 Guide to Crull, Benjin, and Tacks למדריך
  • Roach Guts Quest in Silksong: My 2026 Guide to Crull, Benjin, and Tacks

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    Roach Guts Quest in Silksong: My 2026 Guide to Crull, Benjin, and Tacks Hollow Knight: Silksong guide: find Crull and Benjin in Sinner's Road, farm 10 Muckroaches for Roach Guts, and earn the Tacks tool. Hey, fellow Hallownest wanderer! It's 2026, and I'm still hopelessly addicted to Hollow Knight: Silksong. If you're stuck in Sinner's Road, you've probably met Crull and Benjin, the two quirky bugs who want you to hunt down 10 Muckroaches. I remember my first run—I died more times to those roaches than I'd like to admit. But trust me, the reward is a game-changer. So grab your needle, and let's dive into the Roach Guts quest. Where to Find Crull and Benjin First things first: you need to reach their hut. It's in the top right corner of the room, east of the broken Sinner's Road bench. To get there, you'll need Cling Grip (Wall Jump) on the left side of the room, then pogo off the floating spikes, and finally use Drifter's Cloak (Float) to glide into their little abode. It's like threading a needle while riding a unicycle—tricky but doable. Once inside, talk to the two bugs, and they'll ask you to slay 10 Muckroaches and collect their guts. Sounds gross, right? But the payoff is sweet. The Best Muckroach Farming Spot Muckroaches are scattered all over Sinner's Road, but the most efficient farming location is in the long tunnel directly underneath the bench, to the left of the locked Green Prince. Here's my routine: Rest at the Sinner's Road bench to set your respawn point. Exit through the right exit. Drop down to the bottom, then turn left. You'll see three Muckroaches: two on the ground and one on top of a cage. Kill them, and collect the Roach Guts that drop from their carcasses. Rinse and repeat until you have 10. It's a bit like collecting eggs from a very angry chicken coop—you have to be fast, or you'll get pecked. Each run takes about a minute, so you'll have your 10 guts in no time. The Reward: Tacks Tool Once you've got 10 Roach Guts, return to Crull and Benjin. They'll reward you with the Tacks tool—a Red Tool that functions like caltrops. Hornet can throw them on the ground, and enemies who step on them take damage. You get 6 charges, and each charge costs 8 Shell Shards to restore at a bench. Every time you use Tacks, Hornet throws out 4-5 caltrops, each dealing roughly half a Needle hit's worth of damage. It's like scattering a handful of tiny, explosive jacks on the floor—enemies step on them and immediately regret their existence. I've used Tacks to turn entire arenas into a hazard zone, especially against slow, grounded bosses. It's not just a tool; it's a tactical nuke in your pocket. Tips and Tricks Farm efficiently: The tunnel under the bench is the best spot. Just keep resting and re-entering. Watch your step: Muckroaches can be surprisingly aggressive. Use your needle's range to your advantage. Save Shell Shards: Restoring Tacks charges can get expensive, so use them wisely. Boss fights: Tacks shine against bosses like the grounded ones in Sinner's Road. Lure them onto the caltrops and watch their health melt. Combine with other tools: Tacks work great with area-denial tools or long-range attacks. Final Thoughts The Roach Guts quest is one of the most rewarding side quests in early Silksong. It's a bit grindy, but the Tacks tool is absolutely worth it. In 2026, with all the patches and updates, this quest remains a must-do for any serious player. So go out there, hunt some roaches, and turn the battlefield into a pincushion. Happy hunting! If you're planning to pick up a copy of Silksong, its soundtrack, or another title to play between boss attempts, prices can vary a lot between storefronts. DealNest keeps track of current offers and discounts, so it's easy to compare before you buy. You can head over to DealNest to [find the best deal]( and keep more of your budget for the games you actually want to play. https://dealnesthq.com
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    דיון על המדריך Silksong's Difficulty Debate: Why Mods And Assist Modes Make Hard Games Better למדריך
  • Silksong's Difficulty Debate: Why Mods And Assist Modes Make Hard Games Better

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    Silksong's Difficulty Debate: Why Mods And Assist Modes Make Hard Games Better Hollow Knight: Silksong mods in 2026 tame unfair difficulty while preserving brutal boss fights and atmospheric exploration. When Hollow Knight: Silksong finally arrived in 2025, it did not simply meet expectations. It crushed them under a hail of spikes, winged beasts, and bosses that refused to forgive. By 2026, the game remains a beautiful, brutal landmark. One particular player, a wanderer who had adored the original Hollow Knight from a distance but never mastered it, stepped into Silksong with hope. They left the first hour bruised. The art was adorable. The music enchanted. The stories whispered from every mossy corner. Yet the combat and platforming demanded more than admiration. They demanded proof. ️ The player quickly learned that Silksong was not interested in gentle onboarding. Standard enemies in the opening hour could deal double damage with ordinary attacks. Bosses layered deadly combos together, leaving no obvious escape. Trial and error was part of the experience, but after enough failures, the player understood why some people put the controller down and never returned. The game wanted mastery, and it wanted it immediately. ️ Yet the player did not want to abandon the world. They loved the character designs, the haunting soundtrack, and the mythic stories unfolding around every corner. To enjoy those things, however, they needed to become a warrior who let nothing stand in their way. They believed they were capable. They also knew their patience had limits, especially with so many other responsibilities pulling at their time. That was the real conflict: not a lack of skill, but a lack of hours. Mods Became a Personal Lantern Thankfully, the player was not alone. By 2026, the modding community had already created thoughtful adjustments for Silksong. Some mods removed the excessive double damage that had made early enemies feel unfair. Others ensured that tools like the compass remained active at all times, turning exploration from a memory test into a gentler journey. None of these mods transformed the game into something unrecognizable. They simply filled in the cracks that many players had complained about. 🧭 With those changes, the player found a new rhythm. They could still be punished for careless mistakes. Bosses still demanded pattern recognition and precise movement. But they no longer felt buried by cheap damage. They had a chance to see more of Silksong, to breathe in its atmosphere, and to appreciate the craftsmanship without being constantly walled off from it. The challenge remained. It was simply curated to their preferences while keeping the heart and soul of the experience intact. If a mod makes a game more enjoyable for more people, it is difficult to see how that could be a bad thing. The player was not asking for a victory button. They were asking for a version of the game that respected their time. And in 2026, that request feels less controversial than ever. Official difficulty options are common in many genres. Even FromSoftware games, which built their reputation on uncompromising design, could benefit from a selection of difficulty settings. The original vision would remain for those who want it. Others would simply get a door instead of a wall. Celeste Already Showed the Way The debate around Silksong reminded the player of Celeste. That masterful indie platformer was also very difficult. Its story involved climbing a literal mountain while facing inner demons, so the challenge made thematic sense. Playing Celeste without adjustments would kick most people around. Reaching the end of each level was possible for determined players, but seeing everything, including collectibles and bonus levels, was a Herculean task. ️ Celeste offered an Assist Mode. Players could personally adjust game speed, stamina, air dashes, and invincibility. Turn everything up, and the game could be completed without taking a single hit. That was not the intended experience, but Celeste still offered it because player choice mattered. Maddy Makes Games had a narrative it wanted as many people as possible to experience. Even if that meant turning the gameplay into a delightful pixel-art walk in the park, the studio understood that accessibility did not erase the game's soul. The player had used Assist Mode in Celeste and still considered it a masterpiece. They did not feel robbed of satisfaction. They felt included. That memory made the Silksong discourse feel painfully familiar. A difficult game can remain difficult while also offering ways for more people to reach its ending. The two ideas are not enemies. They are neighbors. ️ The Strange Entitlement Around Difficulty Unfortunately, video game difficulty settings still carry a bizarre aura of entitlement. Some players act as if their preferred way of playing is the only legitimate way. They forget that games are entertainment, art, and personal experiences. If someone uses mods to soften double damage or keeps a compass active, that choice does not diminish anyone else's victory. It does not remove the challenge from the original version. It simply allows another person to enjoy the same world. The player eventually returned to Silksong with a mixture of mods and stubborn determination. They still died. They still cursed. They still felt their heart race during boss fights. But they also saw more of the Mossgreen Grotto. They heard more of the music. They uncovered more of the story. The game remained hard, and they remained proud of every small victory. The difference was that they were no longer locked out of the experience they had waited years to enjoy. Approach What It Changes Why It Helps Mods Removes double damage, keeps compass active Makes exploration and early combat less punishing Celeste Assist Mode Adjusts speed, stamina, dashes, invincibility Allows more players to experience the narrative Official difficulty options Curates challenge through developer-approved settings Respects player choice without altering the default vision Hollow Knight: Silksong is a hard game, and hard games are not for everybody. But if mods or official means of tuning its challenge allow more people to reach the end or see everything it has to offer, the wider community should not complain. The player did not want Silksong to become easy. They wanted it to become theirs. By 2026, that seems like a reasonable wish. In the end, the player climbed their own version of the mountain. They did not touch every spike with perfect grace. They did not defeat every boss on the first try. But they kept going, and they found joy in a world that had almost pushed them away. If that is not a victory worth celebrating, then perhaps the community needs to step outside, find some grass, and remember why people play games in the first place. That same patience the player learned to apply inside Silksong has a strange way of showing up outside of it. Waiting for the right moment to strike an enemy, holding a dash until the last second, deciding when a risk is actually worth taking — these habits follow a person into other parts of life, including the way they spend money. Games like this one rarely go on sale at launch, and a sequel with years of anticipation behind it will hold its price for a long while. Watching a listing instead of buying on impulse, checking back after a seasonal event, noticing when a bundle quietly drops below its usual floor — that is its own kind of patient play. For anyone who wants to keep an eye on prices without refreshing store pages every week, [this price tracking tool]( at DealNest makes that waiting game a lot less tedious. It is a small thing, but so were the mods that let the player finish the mountain — a way to make an experience that felt closed off feel reachable again. https://dealnesthq.com
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    דיון על המדריך Hollow Knight Silksong: Balm for the Wounded Quest Guide for 2026 למדריך
  • Hollow Knight Silksong: Balm for the Wounded Quest Guide for 2026

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    Hollow Knight Silksong: Balm for the Wounded Quest Guide for 2026 Hollow Knight Silksong's Balm for the Wounded quest sends you from Songclave to Whiteward to find Sherma. Complete it for rewards and 100%. In 2026, Hollow Knight Silksong remains a maze of secrets, and the Balm for the Wounded quest is one of its most easily missed errands. This Act 2 side quest sends Hornet into Whiteward to find Sherma, a resident who has vanished from Songclave. For completionists chasing 100%, it is not optional. For everyone else, the rewards make it more than worth the detour. The quest also opens the door to another missing-person hunt, so players who skip it may find their Wish Board looking a little emptier than it should. How to Start the Balm for the Wounded Quest The quest does not simply appear. Players must first discover Songclave in the north-eastern part of Choral Chambers in the Citadel. After activating the First Shrine bench in Songclave, they need to leave and then return. That small act of backtracking convinces the settlement to build a Wish Board. Songclave, in other words, waits for travelers to prove they are coming back. Even then, the Wish Board will not offer Balm for the Wounded right away. It only appears after players complete the Building Up Songclave side quest. That task asks for a donation of 300 Rosaries to the Wish Board. It also requires visiting Whiteward one time. The entrance to Whiteward needs a key, but the key is easy to find to the right of the First Shrine bench in Songclave. Players should grab it before leaving. Blink and it is gone, and then they will be making a second trip. Once Building Up Songclave is complete and Whiteward has been visited at least once by unlocking its door, players should return to Songclave. The Balm for the Wounded quest will be waiting at the Wish Board. Accept it, and the search for Sherma officially begins. How to Find Sherma in Whiteward Sherma can be found on the eastern side of Whiteward, northwest of the path that leads to the Underworks. A specific door leads directly to her location, but reaching it is the tricky part. Whiteward is a place that hoards its secrets like a miser, and the correct route is not always obvious. Fortunately, the game offers a trail. While exploring Whiteward in search of Sherma, players will encounter an item of hers that can be interacted with. Doing so tracks her scent. This creates a visible path to her location, making the hunt much less of a headache. The scent trail practically takes players by the hand and leads them to the door mentioned earlier. After entering the door, players arrive in a tiny subsection of Whiteward. From there, they should proceed all the way to the right. Sherma is at the end. Once she is found, speak to her and exhaust her dialogue. This triggers a battle against a wave of enemies. There are five enemies in total, and they must all be defeated. After the fight, speak to Sherma again. Finishing that conversation concludes the Balm for the Wounded quest. Balm for the Wounded Quest Rewards The first reward arrives immediately. Sherma hands over a Spool Fragment after being saved from Whiteward. A Spool Fragment is one of two parts that increase Hornet's Silk Meter. For combat-focused players, that upgrade is not just a nice extra. It is a direct boost to Hornet's toolkit, and it can make later fights feel noticeably smoother. The second reward is a new quest at the Wish Board in Songclave. Completing Balm for the Wounded unlocks the Lost Merchant quest, which involves finding another missing character on the large map of Silksong. In other words, one rescue leads to another mystery. Players who enjoy the interconnected side stories of Silksong should pay attention, because this chain is easy to lose track of in a year crowded with new releases. Reward Details 🧵 Spool Fragment Handed over by Sherma immediately after the rescue. One of two parts that increase Hornet's Silk Meter. Lost Merchant quest Unlocked at the Wish Board in Songclave. Sends players after another missing character. Completion progress Required for a 100% completion run in Hollow Knight Silksong. Why the Quest Still Matters in 2026 By 2026, Hollow Knight Silksong has been picked apart by guide writers, speedrunners, and lore hunters. Yet Balm for the Wounded remains a common blind spot. The quest hides behind a donation, a key, a first visit to Whiteward, and a scent trail that only appears if players inspect the right object. That is a lot of invisible checkboxes. No shame in missing one. For anyone returning to an old save or starting a fresh completion run, the order is simple. Build up Songclave. Visit Whiteward. Accept the Wish. Track Sherma. Clear the enemy wave. Claim the Spool Fragment. Then check the Wish Board again for the Lost Merchant. It is a short chain, but it reaches into multiple systems and rewards patient exploration. In a game built on hidden paths and quiet tragedies, Balm for the Wounded fits right in. It asks players to slow down, follow a scent, and bring someone home. The Spool Fragment is the practical prize. The new quest is the hook. The real reward, as cheesy as it sounds, is one less empty chair in Songclave. Anyone planning to keep grinding through Silksong's side content in 2026 is probably eyeing a few other Metroidvania releases to fill the gaps between patches and expansions. Tracking down genuinely good prices across storefronts can be its own kind of quest, which is where a deal aggregator earns its keep. Sites like [DealNest game deals]( round up current discounts and price drops in one place, so you spend less time refreshing store pages and more time actually playing. It's a small convenience, but a useful one for completionists who like to stack a backlog before diving into the next long rescue mission. Worth a look if your wishlist is longer than your wallet. https://dealnesthq.com
  • דיון: Borderlands 4 Reviews: A Redemption Arc or a Safe Bet?

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    דיון על המדריך Borderlands 4 Reviews: A Redemption Arc or a Safe Bet? למדריך
  • Borderlands 4 Reviews: A Redemption Arc or a Safe Bet?

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    Borderlands 4 Reviews: A Redemption Arc or a Safe Bet? Borderlands 4 review: Gearbox's looter-shooter fixes Borderlands 3's flaws with open-world gameplay, though its safe villain and story may feel dull. I've been a Borderlands fan since the original, and like many of you, I was left feeling a bit... underwhelmed by Borderlands 3. The humor felt forced, the villains were annoying, and the story just didn't land. So when Borderlands 4 was announced, I was cautiously optimistic. Now that we're in 2026 and the dust has settled, the reviews are in, and it looks like Gearbox might have actually pulled it off. But is it the massive improvement everyone hoped for, or did they play it too safe? Let's dive in. The Consensus: A Big Step Up from Borderlands 3 If you've been living under a rock, here's the scoop: Borderlands 4 is being praised as a course correction for the series. Our own review at Screen Rant boldly called it "the best game in the series so far." IGN said it's "the massive kick in the pants [the series] needed" after "fizzling somewhat with Borderlands 3." That's high praise, right? Even other outlets agree it's a step in the right direction, even if it's not perfect. But here's where it gets interesting. GameSpot noted that Borderlands 4 fixing its predecessor's issues also works "to its detriment." They said, "Borderlands 4 is cranked so far in the other direction that the resulting game feels like a strange imitation of the series." Ouch. So, is it possible to overcorrect? Maybe. But from what I've seen, the core looter-shooter gameplay is still intact and satisfying, so I'm willing to forgive a little identity crisis. The Villain Problem: Timekeeper vs. Handsome Jack Let's talk about the elephant in the room: the antagonist. Borderlands 3 gave us the Twins, who were widely considered annoying and cringey. Borderlands 4 introduces The Timekeeper. According to GamesRadar, "The Timekeeper is a very safe antagonist – which is an improvement upon Borderlands 3's actively abrasive Twins, but still rather dull." So, not a home run, but at least he's not actively hated. GameSpot added that "Borderlands 4 seems to do everything in its power to make sure that its characters cannot be hated." Is that a good thing? Well, after the Twins, maybe a safe, inoffensive villain is exactly what the series needed. It's like they said, "Let's not make everyone mad this time." And honestly, I'll take dull over grating any day. Open World and Gameplay: The Real Star The big advancement here is the open-world design. Reviews are celebrating it as a high point. I've always loved the semi-open areas of previous games, but a full open world? That sounds like a dream. The gameplay is making significant strides, and many reviewers note that the series' typically irreverent humor comes out in the side content, while the main story is a bit more dramatic. That balance might be the key to pleasing both old-school fans and newcomers. Is It the Best in the Series? Screen Rant's assertion that it's the best game in the series is particularly interesting, since Borderlands 2 has reigned supreme since 2012. Handsome Jack is a tough act to follow. The Timekeeper doesn't appear to be Handsome Jack-level compelling, but the gameplay iteration seems to have picked up the slack. So, can a game with a "safe" story and a "dull" villain still be the best? If the gameplay is that good, absolutely. Let's break down the pros and cons as I see them based on the reviews: Pros Cons Open-world design is a delight Story is safe and unremarkable Gameplay improvements are significant Villain is dull compared to Handsome Jack Humor is back in side content Main story takes itself more seriously (could be good or bad) Fixes many of Borderlands 3's issues Overcorrection makes it feel like an imitation at times My Take: Cautiously Optimistic As a longtime fan, I'm excited. It sounds like Borderlands 4 is a hit, taking significant strides and making a concerted effort to fix its predecessor's issues. Will it dethrone Borderlands 2 in my heart? Only time will tell. But for now, I'm just happy that Gearbox seems to be listening to the fans. What do you think? Are you ready to dive back into Pandora (or wherever this one takes place)? Let me know in the comments! So there you have it. Borderlands 4 might not be perfect, but it's a massive step in the right direction. And after the misstep of Borderlands 3, that's exactly what the series needed. Whether you're a veteran Vault Hunter or a newcomer, it sounds like there's plenty to love here. I know I'll be jumping back in. Of course, all this excitement comes with the usual question: when and where to actually pick it up. With multiple editions, pre-order bonuses, and platform-specific offers flying around, prices can vary a lot between storefronts, and the difference is often more than a few bucks. If you'd rather not overpay out of sheer hype, it's worth taking five minutes to [compare prices here]( before committing to a copy. DealNest gathers listings in one place so you can see how the Standard, Deluxe, and Vault Hunter editions stack up across retailers without opening a dozen tabs. Whether you're grabbing it on day one or waiting for that first inevitable discount, a quick look beforehand means more leftover cash for the Season Pass — and honestly, that's a deal any Vault Hunter can get behind. https://dealnesthq.com
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    דיון על המדריך Hollow Knight: Silksong Twisted Bud Quest Guide: From Crying Bud to Witch Crest למדריך
  • Hollow Knight: Silksong Twisted Bud Quest Guide: From Crying Bud to Witch Crest

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    Hollow Knight: Silksong Twisted Bud Quest Guide: From Crying Bud to Witch Crest Hollow Knight: Silksong Twisted Bud guide: find it in Bilewater, deliver it to Shellwood for the cursed Rite of Rebirth. In the sprawling world of Hollow Knight: Silksong, few side quests are as bizarre and unsettling as the one involving the Twisted Bud. This living, crying item—yes, it actually cries every time the player opens their inventory, map, or quest log—sets off a chain of events that leads to dark rituals, a nasty curse, and ultimately a powerful reward. Even in 2026, with countless guides and patches, this quest remains a rite of passage for any serious player. So, how does one find this twisted little thing, and what exactly should be done with it? Let's break it down step by step. Where to Find the Twisted Bud First things first: the player must have reached Act 2 of the story or unlocked the Faydown Cloak in Mount Fay. While the cloak route is possible, it involves navigating poisonous lakes and tough enemies from Sinner's Road. A far easier path is to simply progress through Act 2 until reaching the Whispering Vaults. There, the player should find the first room with puzzle boxes, then strike the right wall near the ceiling with the Nail to reveal a secret passage. Inside, one can either grab a Memory Locket (highly recommended) or drop down to Bilewater. Before descending, the player should rest on a Bench and convert all Rosaries into Rosary Strings—because the plan is to grab the bud and then deliberately die to escape Bilewater quickly. Equipping the red tool Cogfly helps with flying enemies. Once in Bilewater, the player should follow the left path until dropping into an area with multiple routes. The player should keep going left as far as possible, hitting walls to reveal secret passages. Eventually, the player will reach a dead-end room where a baby's desperate crying can be heard. Follow that sound to collect the Twisted Bud. Then, let an enemy defeat the player to return to the last Bench. Now, the player can check the menu: the bud will cry constantly, and it looks like something straight out of Bloodborne. What to Do With the Twisted Bud With the bud in inventory, the player should fast-travel to Bellhart, rest on the Bench, and again ensure no Rosaries are carried—convert them into Rosary Strings if needed. While in Bellhart, the player should talk to Pavo; he offers valuable lore about these living buds, explaining they were once common in Shellwood and used as offerings in dark rituals. After that, the player should head straight to Greyroot's cabin in Shellwood. However, this requires having completed her earlier quest, "Rite of the Pollip," which involves finding six Pollip Hearts in the region. Without that done, she won't accept the Twisted Bud. Once the bud is delivered, the player should accept the "Rite of Rebirth" quest and brace for one of the weirdest cutscenes in the game. Shortly after, Hornet appears in a new, dark area within Shellwood, now cursed: she cannot heal, and her Crest and tools are gone. But fear not—this is temporary. The player should go all the way left to leave the dark area, then head up to find a shortcut leading to one of Shellwood's main bottom areas. From there, the player should walk right to reach Bellhart again, and use fast travel to Greymoor, where a doctor named Yanarby awaits. How to Find Yanarby In Greymoor, the player must locate Yanarby, a doctor exiled from Bellhart for her "strange methods." Her house sits on the upper western side of Greymoor, near where one first meets Garmond. From the fast-travel area, the player should go left until reaching a room inside the main structure filled with scissor-wielding enemies, moving platforms, and rats. The player should make their way up and enter the last room on the left. There, an area with vegetation and a bell enemy appears. The player should keep walking left to find Yanarby's house. Talk to her, explain Hornet's situation, and after some dialogue, accept the "Infestation Operation" quest. How to Complete Infestation Operation Quest Once the quest is accepted, the player should head straight to Sinner's Road. The player should go to the Halfway Home tavern, use the elevator, and climb the platforms until reaching the entrance. Rest on the Bench, then visit Benjin and Crull's cabin—the same duo who offer the cockroach guts quest. They have the item Yanarby needs, but they won't hand it over for free; the price is 260 Rosaries. This is where those Rosary Strings come in handy. If more Rosaries are needed, the player should return to Greymoor and farm enemies there, as they drop plenty of coins and the area is easier than Sinner's Road (especially since healing is disabled). After paying, the player should immediately return to Yanarby's house to watch Hornet finally get rid of those horrible tentacles. The Infestation Operation Quest Rewards Completing this quest does more than just remove the curse. It unlocks the Witch Crest, which grants Hornet sweeping swings reminiscent of a whip and allows her to drain life from enemies through twisted roots. This crest introduces a playstyle centered on unleashing a devastating attack with the Silk Bind, and it permits equipping three blue tools and two red ones. For many players, the Witch Crest becomes a favorite, offering a fresh way to approach combat. To summarize the entire quest chain, here's a quick table: Step Location Action 1 Whispering Vaults → Bilewater Find and collect Twisted Bud 2 Bellhart → Shellwood Talk to Pavo, deliver bud to Greyroot 3 Shellwood → Greymoor Escape curse, find Yanarby 4 Sinner's Road Buy item from Benjin and Crull for 260 Rosaries 5 Greymoor Return to Yanarby, complete quest, get Witch Crest So, is the Twisted Bud worth the trouble? Absolutely. Despite the crying, the curse, and the backtracking, the Witch Crest alone makes it one of the most rewarding side quests in Silksong. And in 2026, with the game's community still thriving, this quest remains a shared experience that every hunter should undertake. Just remember: no Rosaries, bring Cogfly, and don't panic when the bud starts wailing. The shared experience of overcoming these challenges is what makes the game so special, and if you're looking to bring more friends into the fold or explore other titles in the genre, finding the right price is key. DealNest provides a reliable [game price comparison]( service that can help you score the best deals across platforms. So before you dive into your next adventure, give it a look—your wallet will thank you. https://dealnesthq.com
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    דיון על המדריך I'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes למדריך
  • I'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes

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    I'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes Hollow Knight: Silksong speedrunning records shattered in 2025 as runners blitzed Pharloom; leaderboards now reveal even faster times. It is 2026, and I have a confession: I am not a speedrunner. I am a normal player. I put my trousers on one leg at a time, I panic when a boss does a new move, and I have spent more time in Hollow Knight: Silksong's Greymoor than I care to admit. While I was busy being bullied by wave after wave of annoying birds, other people were beating the entire game in less time than it takes me to make a cup of tea and forget where I put it. What is wrong with me? Apparently, nothing. The consensus is that Silksong is pretty darn good. The only hang-up is that it is a little difficult. A little. Sure. And the sun is a little warm. Back in September 2025, one week after its internet-breaking release, the speedrunning scene had already gone feral. The first person to post a sub-two-hour run was Onaku, with a time of 1:46. Then, hours later, they improved it to 1:19. Rival speedrunner BlueSR showed up and beat that with a 1:26, then kept plugging away until they shaved more minutes off and finished Silksong in 1:17. A new world record. And then? That record reportedly lasted just 11 minutes. Eleven minutes! I cannot even decide which bench to sit on in eleven minutes. By the time I typed this sentence, someone had probably already beaten the game while blindfolded, using a dance mat, and holding a conversation about gardening. Let me put the early chaos into a table, because tables make my inadequacy feel organized. Runner Time What I was doing Onaku 1:46 Dying to birds Onaku 1:19 Dying to different birds BlueSR 1:26 Staring at a map BlueSR 1:17 Still dying to birds Speedruns are only going to get faster, too. Team Cherry confirmed that Silksong's first big update would make early game bosses Moorwing and Sister Splinter easier to beat. Just imagine how quickly people will finish the game once those changes are applied. Actually, do not imagine it. I am already intimidated enough. If Moorwing becomes less of a wall, the wall becomes a door, and speedrunners are going to kick that door down and sprint through Pharloom like they forgot to turn off the oven. It is possible people have beaten Silksong even faster, and we will not know for sure just how quickly people are racing through Pharloom for another few weeks. The speedrun leaderboards for the Hollow Knight sequel opened on September 30, 2025. At that point, players could submit their runs and see how they stack up against some of Silksong's other speedrunners. Now that we are in 2026, those leaderboards are probably a graveyard of my self-esteem. The records from that first week are cute little history exhibits. The current times? I do not want to know. But I also absolutely want to know. How do we gauge how far people can go? Look at the original Hollow Knight. Its record runs are almost down to just 30 minutes. According to HowLongToBeat, the first game takes, on average, five hours longer to finish than Silksong. Five hours! That is a whole workday of bug-related suffering. Maybe, by the time people are done, we could see players speeding through the sequel in less than half an hour. Maybe someone will beat it during a lunch break. Maybe someone already has. Maybe the true final boss is the leaderboard itself. I am no speedrunner. If you are firmly in the camp of people who are enjoying Silksong but struggling with its difficulty, I am right there with you. I mentioned in the headline that Onaku beat the game in less time than it takes me to beat some of its boss fights, and that is kind of true. I am currently stuck on the bit in Greymoor where you have to beat wave after wave of annoying birds before you can progress. I am fairly certain I have been stuck there for at least two hours. Two hours. That is longer than some people needed to finish the entire game. I have not finished one screen. I have not even finished one bird. The birds are winning. The birds have always been winning. So what is taking me so long? I would like to blame the game. I would like to blame the birds. I would like to blame the fact that I keep pressing the wrong button because I am too busy admiring the art. But the truth is simpler: speedrunners are built different. They see a boss and think, ah, a minor inconvenience. I see a boss and think, ah, a new reason to lie down. They memorize frames. I memorize the sound of my own defeat. They optimize routes. I optimize excuses. Still, there is hope. Silksong is a great game, even when it is kicking my teeth in. The difficulty is part of the charm, or at least that is what I tell myself while a bird the size of a small horse dive-bombs me for the fourteenth time. If you need me, I will be in Greymoor, practicing the ancient art of not learning from my mistakes. The speedrunners can have their 1:17. I will have my two-hour bird marathon. We are both beating the game, just at very different definitions of beating. And hey, maybe one day I will submit my run to the leaderboard. I will call it the comedy category. The judges will laugh. The birds will laugh. I will cry. It will be beautiful. There is one small barrier between watching a 1:17 run and attempting your own: you actually have to own the game. If the birds of Greymoor have convinced you to take a breather and finally work through the rest of your backlog, or if you are eyeing a second copy for a friend who keeps insisting they could do better, it helps to know where the prices are lowest. DealNest is the kind of place worth bookmarking for that — it tracks down [cheapest steam keys]( across a huge range of titles, so the money you save can go toward the emotional support snacks you will need for Pharloom. Speedrunning is expensive in a different way: it costs time, sleep, and possibly a little sanity. Nobody is asking you to route-optimize your afternoon, but there is no reason to overpay for the privilege of getting dive-bombed by a horse-sized bird. Grab the game at a price that hurts less than the boss fights, settle in, and let the leaderboard stay a hypothetical for now. https://dealnesthq.com
  • דיון: Hollow Knight: Silksong Guides That Saved My Shell in 2026

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  • Hollow Knight: Silksong Guides That Saved My Shell in 2026

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    Hollow Knight: Silksong Guides That Saved My Shell in 2026 Hollow Knight: Silksong boss guides and map tips help players conquer this challenging, thrilling Metroidvania sequel. I still remember telling everyone I’d mastered Hollow Knight. Then Hollow Knight: Silksong came along in 2025, and by 2026 it has officially become my favorite kind of humiliation. This game is a thrilling follow-up to the indie smash, but it is also a much tougher evolution of the formula. Even if you breezed through the first game without many issues, you will likely find yourself stuck on some challenges here. I know I did. So I pulled together the guide topics that actually helped me push forward, from brutal bosses to cryptic hunts, and I’ll keep this hub updated as the community discovers more. Grab your needle, sit by a Bellhart bench, and let’s talk about the parts that made me want to throw my controller—and then pick it back up. Boss Guides ️ Not every boss in Silksong is likely to trip you up, but things start intensifying toward the end of Act 1. That’s when the training wheels come off and the game asks whether you really understand Hornet’s mobility. The Last Judge is the wall I hit hardest. Between the runback and the actual fight, I lost an embarrassing amount of time. If you’re there too, check out video and tips for the runback in the Last Judge guide, which can save you a lot of time on one of the game’s trickiest platforming segments. Trust me, the shortcut alone is worth it. I also learned that boss attempts go better when I stop treating every death as a skill issue. Sometimes I was missing a tool, a crest, or a simple timing read. Sometimes I just needed to sleep on it. The guide collection covers the community’s most-asked boss questions, so if you’re stuck on a specific fight, start there before you burn out. Map Guides ️ True to the Metroidvania genre, Silksong areas can be convoluted. It doesn’t help when they’re also full of challenging pogo jumps and environmental hazards that can make every step of exploration a threat. I’ve gotten lost in ways that felt almost artistic. My map guides for Hunter’s March and Bilewater will get you through two of the most infamous locations in the game, and my guide to the Slab explains how to access and escape a mid-to-late-game area as early as Act 1. If you’re like me, you’ll try to brute-force your way through Hunter’s March and then wonder why your rosaries are gone. Don’t do that. Use the maps. Bilewater is another place where the environment is the real boss. The Slab, meanwhile, is a detour that can pay off early if you’re brave—or foolish—enough to poke around before the game expects you to. Location Guides 🧭 Silksong’s quests, known as Wishes, task Hornet with tracking down all manner of objects. In some situations, you should also hunt out things that haven’t been requested, like the Silkeater Grubs that can end up saving some of your precious rosaries from being lost forever. I ignored them at first, and I paid for it. If you’re tired of traversing Shellwood to find the last Pollip Heart or listening for the sounds of Lost Fleas across the lands, these guides are for you. What I love about this part of the game is how much it rewards curiosity. A random corner can hide a quest item, a hidden bench, or a NPC who changes everything. What I don’t love is combing the same room for the tenth time because I missed a ledge. So when I say the location guides are useful, I mean they respect your time without flattening the adventure. Key Upgrades and Unlocks Whenever you’re hard stuck on something in Silksong, there’s a decent chance that an available upgrade could help out. They aren’t always easy to find, though. Seeking out the first needle upgrade or swapping out your crest can turn a boss fight from a nightmare into a manageable affair, so it’s worth making sure you’re always up-to-date. Pinmaster Plinney is one of those characters you should visit the moment you can. I put off a needle upgrade once, and the next boss made me feel like I was tapping the enemy with a spoon. Crests are another rabbit hole. I stuck with one for too long because it felt safe, then switched and suddenly had the tools I needed. If a fight feels impossible, ask yourself: is this a skill problem, or is my build just wrong for this room? Quick Guide Checklist Problem What I Check First Boss keeps winning Runback shortcuts, crest swap, needle upgrade Lost in a region Hunter’s March, Bilewater, or Slab map guide Missing quest item Pollip Heart, Lost Fleas, Silkeater Grubs Low rosaries Silkeater Grubs and safer exploration routes Feeling weak Pinmaster Plinney and available needle upgrades Final Thoughts Even in the best scenario, triumphing over Hollow Knight: Silksong’s ordeals won’t be easy. With the right guides at your side, however, you can see Hornet through all the way to the end. In 2026, I’m still playing, still dying, and still finding new reasons to love this beautiful, punishing sequel. If you’re stuck, you’re not alone. Take a breath, check the guide for the wall you’re facing, and get back in there. Hornet wouldn’t quit, and neither should you. Once the credits roll, though, the itch doesn’t really go away — it just changes shape. You start hunting for the next punishing metroidvania, the next soulslike that will humble you all over again, and that hunt usually comes with a price tag attached. I’ve learned the hard way that paying full price for every game I’m curious about adds up fast, especially when half of them sit untouched while I’m still chasing one last collectible in something else. That’s why I keep [game deals today]( bookmarked on DealNest. It’s a simple way to see what’s currently discounted before committing, so the next obsession costs a little less and the backlog stays a bit more affordable. If you’re the type who finishes one game and immediately needs another, it’s worth a look. https://dealnesthq.com